Scusate il disturbo, ho risolto trovando questo codice in giro.
codice:
onLoad(){
loader.loadMovie("example.jpg");
this.onEnterFrame = function(){
picBytesLoaded = this.loader.getBytesLoaded();
picTotalBytes = this.loader.getBytesTotal();
if (picBytesLoaded > 2 && picBytesLoaded==picTotalBytes && this.loader._width!=0) {
this.loader.cacheAsBitmap();
this.createEmptyMovieClip("spSmoothMovie", this.getNextHighestDepth());
this.curImg = new flash.display.BitmapData(this.loader._width,this.loader._height);
this.spSmoothMovie.attachBitmap(this.curImg, 2, "auto", true);
this.curImg.draw(this.loader);
this.spSmoothMovie._X = this.loader._X;
this.spSmoothMovie._Y = this.loader._Y;
this.loader.unloadMovie();
this.spSmoothMovie._rotation = 12;
delete this.onEnterFrame;
}
}
}
Si tratta di ridisegnare la foto con la classe bitmap ^^