// File dll.h
#ifndef _DLL_H_
extern "C" {
#define _DLL_H_
#if BUILDING_DLL
# define DLLIMPORT __declspec (dllexport)
#else /* Not BUILDING_DLL */
# define DLLIMPORT __declspec (dllimport)
#endif /* Not BUILDING_DLL */
#ifdef __cplusplus
#endif
class DLLIMPORT DllClass //Esporta ls classe
{
public:
DllClass();
virtual ~DllClass(void);
int Somma(int a, int b);
private:
};
}
#endif /* _DLL_H_ */
// File dll.h
#include "dll.h"
#include <windows.h>
DllClass:

llClass()
{
}
DllClass::~DllClass ()
{
}
int DllClass::Somma(int a, int b)
{
return a+b;
}
BOOL APIENTRY DllMain (HINSTANCE hInst /* Library instance handle. */ ,
DWORD reason /* Reason :inizzio di chiamata. */ ,
LPVOID reserved /* Non usata. */ )
{
switch (reason)
{
case DLL_PROCESS_ATTACH:
break;
case DLL_PROCESS_DETACH:
break;
case DLL_THREAD_ATTACH:
break;
case DLL_THREAD_DETACH:
break;
}
/* Ritorna TRUE se l'esito è positivo, FALSE se fallisce */
return TRUE;
}
// File client.cpp
include <iostream>
#include <stdlib.h>
using namespace std;
#include "dll.h"
int main(int argc, char* argv[])
{
DllClass myCLassFromDll;
cout << myCLassFromDll.Somma(5,5) << endl;
system("pause");
return 0;
}