Visualizzazione dei risultati da 1 a 6 su 6
  1. #1

    [Mp3] Stop Anzichè Play

    Ciao a tutti, ho scaricato un player di mp3, questo player però una volta caricato, parte subito con l'esecuzione dell'mp3, mentre io vorrei che fosse in pausa.
    Solo che non riesco a capire dove bisogna settare quel comando, ho controllato tutto il codice AS , ma senza risultati (purtroppo non è pane per i miei denti, mastico meglio ASP )

    posto il codice qua sotto (è lunghino)

    codice:
    // mp3Player class
    _soundbuftime = 1;
    mp3Player = function (songs, interF, reservedDepth) {
    	if (songs != undefined && interF != undefined && reservedDepth != undefined && typeof songs == "object" && typeof interF == "object" && typeof reservedDepth == "number") {
    		this.sound = new Object(new Sound(_root));
    		this.songs = songs;
    		this.player = interF;
    		this.positionDump = 0;
    		this.songs.index = 0;
    		this.sound.paused = false;
    		this.sound.stopped = false;
    		this.curVolume = 100;
    		this.player.songInfo.html = true;
    		this.player.songInfo.condenseWhite = true;
    		this.player.songInfo.autoSize = "left";
    		this.player.volumeNR.autoSize = "center";
    		this.safeDepth = reservedDepth-1;
    		this.player.progressIndicator.offset = this.player.progressIndicator._x;
    		this.loadHandler = _root.createEmptyMovieClip("LH", ++this.safeDepth);
    		this.progressHandler = _root.createEmptyMovieClip("PH", ++this.safeDepth);
    		this.volumeHandler = _root.createEmptyMovieClip("VH", this.safeDepth+3);
    		this.volumeSlideHandler = _root.createEmptyMovieClip("VSH", ++this.safeDepth+4);
    		// Start functions ----------------------------------------------------------------------------------------------------
    		this.setRollOver(1);
    		this.setControls();
    		this.setInitialVolume(100);
    		this.sound.loadSound(this.songs[this.songs.index].url, true);
    		this.showLoaded();
    		this.showSongInfo();
    		this.indicateStatus(1);
    		this.indicateProgress();
    		this.enableDrag();
    		// 
    	} else {
    		trace("Invalid parameter(s) specified.");
    	}
    };
    mp3Player.prototype.stopProgressIndicator = function() {
    	delete this.progressHandler.onEnterFrame;
    };
    mp3Player.prototype.resetProgressIndicator = function() {
    	delete this.progressHandler.onEnterFrame;
    	this.player.progressIndicator._x = this.player.progressIndicator.offset;
    };
    mp3Player.prototype.disableDrag = function() {
    	delete this.player.progressIndicator.onPress;
    	delete this.player.progressIndicator.onRelease;
    	delete this.player.progressIndicator.onReleaseOutside;
    };
    mp3Player.prototype.indicateStatus = function(stat) {
    	var tar;
    	stat>0 ? tar=this.player.playButton : stat+1 ? tar=this.player.pauseButton : tar=this.player.stopButton;
    	this.player.statusIndicator.easeX(tar._x);
    };
    mp3Player.prototype.showSongInfo = function() {
    	var artist = this.songs[this.songs.index].artist;
    	var title = this.songs[this.songs.index].title;
    	var output = artist+" - "+title;
    	this.player.songInfo.htmlText = output;
    };
    mp3Player.prototype.next = function() {
    	this.sound.stop();
    	this.songs.index++;
    	if (this.songs.index>this.songs.length-1) {
    		this.songs.index = 0;
    	}
    	this.showSongInfo();
    	this.sound = new Object(new Sound(_root));
    	this.sound.loadSound(this.songs[this.songs.index].url, true);
    	this.sound.setVolume(this.curVolume);
    	this.showLoaded();
    	this.indicateStatus(1);
    	this.indicateProgress();
    };
    mp3Player.prototype.setInitialVolume = function(x) {
    	var ref = this;
    	var tgt = x/100*this.player.volumeHeight;
    	var vitgt = this.player.volumeBar._y-tgt;
    	this.player.volumeNR.text = 100;
    	this.sound.setVolume(x);
    	this.curVolume = x;
    	this.volumeHandler.onEnterFrame = function() {
    		ref.player.volumeIndicator._y = vitgt-(vitgt-ref.player.volumeIndicator._y)/1.2;
    		ref.player.volumeBar._height = tgt-(tgt-ref.player.volumeBar._height)/1.2;
    		if (ref.player.volumeIndicator._y>vitgt-1 && ref.player.volumeIndicator._y<vitgt+1 && ref.player.volumeBar._height>tgt-1 && ref.player.volumeBar._height<tgt+1) {
    			delete this.onEnterFrame;
    		}
    	};
    };
    mp3Player.prototype.setVolumeDrag = function(x) {
    	if (x>100) {
    		x = 100;
    	}
    	if (x<0) {
    		x = 0;
    	}
    	var ref = this;
    	var tgt = x/100*this.player.volumeHeight;
    	this.sound.setVolume(x);
    	this.curVolume = x
    	this.player.volumeNR.text = Math.round(x);
    	this.volumeHandler.onEnterFrame = function() {
    		ref.player.volumeBar._height = tgt-(tgt-ref.player.volumeBar._height)/1.2;
    		if (ref.player.volumeBar._height>tgt-1 && ref.player.volumeBar._height<tgt+1) {
    			delete this.onEnterFrame;
    		}
    	};
    };
    mp3Player.prototype.dragVolumeSlider = function() {
    	var ref = this;
    	var maxH = this.player.volumeHeight;
    	var vi = this.player.volumeIndicator;
    	var vb = this.player.volumeBar;
    	this.volumeSlideHandler.onEnterFrame = function() {
    		conv = {x:0, y:_root._ymouse};
    		globalToLocal(conv);
    		this._y = conv.y;
    		if (conv.y>=vb._y-maxH-1 && conv.y<=vb._y+1) {
    			vi._y = conv.y;
    			ref.setVolumeDrag((vb._y-conv.y)*100/maxH);
    		}
    	};
    };
    mp3Player.prototype.previous = function() {
    	this.sound.stop();
    	this.songs.index--;
    	if (this.songs.index<0) {
    		this.songs.index = this.songs.length-1;
    	}
    	this.showSongInfo();
    	this.sound = new Object(new Sound(_root));
    	this.sound.loadSound(this.songs[this.songs.index].url, true);
    	this.sound.setVolume(this.curVolume);
    	this.showLoaded();
    	this.indicateStatus(1);
    	this.indicateProgress();
    };
    mp3Player.prototype.indicateProgress = function() {
    	var ref = this;
    	this.progressHandler.onEnterFrame = function() {
    		var played = ref.sound.position;
    		var total = ref.songs[ref.songs.index].duration;
    		ref.player.progressIndicator._x = ref.player.progressIndicator.offset+((played/total)*ref.player.loadWidth);
    		if (played>=total) {
    			delete this.onEnterFrame;
    			ref.resetProgressIndicator();
    			ref.next();
    		}
    	};
    };
    mp3Player.prototype.showLoaded = function() {
    	var ref = this;
    	this.loadHandler.onEnterFrame = function() {
    		var loaded = ref.sound.getBytesLoaded();
    		var total = ref.songs[ref.songs.index].totalbytes;
    		ref.player.loadBar._width = (loaded/total)*ref.player.loadWidth;
    		if (loaded == total) {
    			delete this.onEnterFrame;
    		}
    	};
    };
    mp3Player.prototype.setRollOver = function(grow) {
    	if (grow) {
    		this.player.previousButton.onRollOver = this.player.stopButton.onRollOver=this.player.pauseButton.onRollOver=this.player.playButton.onRollOver=this.player.nextButton.onRollOver=function () {
    			this.grow();
    		};
    		this.player.previousButton.onRollOut = this.player.stopButton.onRollOut=this.player.pauseButton.onRollOut=this.player.playButton.onRollOut=this.player.nextButton.onRollOut=function () {
    			this.shrink();
    		};
    	} else {
    		this.player.previousButton._alpha = this.player.stopButton._alpha=this.player.pauseButton._alpha=this.player.playButton._alpha=this.player.nextButton._alpha=30;
    		this.player.previousButton.onRollOver = this.player.stopButton.onRollOver=this.player.pauseButton.onRollOver=this.player.playButton.onRollOver=this.player.nextButton.onRollOver=function () {
    			this.fadeIn();
    		};
    		this.player.previousButton.onRollOut = this.player.stopButton.onRollOut=this.player.pauseButton.onRollOut=this.player.playButton.onRollOut=this.player.nextButton.onRollOut=function () {
    			this.fadeOut();
    		};
    	}
    };
    mp3Player.prototype.setControls = function() {
    	var ref = this;
    	var playB = this.player.playButton;
    	var prevB = this.player.previousButton;
    	var stopB = this.player.stopButton;
    	var nextB = this.player.nextButton;
    	var pauseB = this.player.pauseButton;
    	var volIndic = this.player.volumeIndicator;
    	volIndic.onPress = function() {
    		ref.dragVolumeSlider();
    	};
    	volIndic.onRelease = volIndic.onReleaseOutside=function () {
    		delete ref.volumeSlideHandler.onEnterFrame;
    	};
    	pauseB.onRelease = function() {
    		if (!ref.sound.stopped) {
    			ref.sound.stop();
    			ref.indicateStatus(0);
    			ref.sound.paused = true;
    			ref.sound.stopped = false;
    			ref.sound.pausedPosition = ref.sound.position;
    			ref.stopProgressIndicator();
    		}
    	};
    	stopB.onRelease = function() {
    		ref.sound.stop();
    		ref.indicateStatus(-1);
    		ref.sound.stopped = true;
    		ref.sound.paused = false;
    		ref.sound.pausedPosition = 0;
    		ref.resetProgressIndicator();
    	};
    	playB.onRelease = function() {
    		if (ref.sound.stopped) {
    			ref.indicateProgress();
    			ref.indicateStatus(1);
    			ref.sound.start(0, 1);
    			ref.sound.stopped = false;
    		} else if (ref.sound.paused) {
    			ref.indicateProgress();
    			ref.indicateStatus(1);
    			ref.sound.start(ref.sound.pausedPosition/1000, 1);
    			ref.sound.paused = false;
    		}
    	};
    	nextB.onRelease = function() {
    		ref.resetProgressIndicator();
    		ref.next();
    	};
    	prevB.onRelease = function() {
    		ref.resetProgressIndicator();
    		ref.previous();
    	};
    };
    mp3Player.prototype.enableDrag = function() {
    	var ref = this;
    	this.player.progressIndicator.onPress = function() {
    		ref.sound.stop();
    		ref.stopProgressIndicator();
    		ref.indicateStatus(0);
    		ref.sound.paused = true;
    		ref.sound.stopped = false;
    		total = ref.songs[ref.songs.index].duration;
    		this.onEnterFrame = function() {
    			conv = {x:_root._xmouse};
    			globalToLocal(conv);
    			this._x = conv.x;
    			if (conv.x<ref.player.loadBar._x) {
    				this._x = ref.player.loadBar._x;
    			}
    			if (conv.x>ref.player.loadBar._x+ref.player.loadWidth) {
    				this._x = ref.player.loadBar._x+ref.player.loadWidth;
    			}
    			var percent = ((this._x-ref.player.loadBar._x)/ref.player.loadWidth)*100;
    			this.newPosition = (percent*total)/100;
    		};
    	};
    	this.player.progressIndicator.onRelease = this.player.progressIndicator.onReleaseOutside=function () {
    		if (this.newPosition>=ref.songs[ref.songs.index].duration) {
    			this.newPosition = ref.songs[ref.songs.index].duration-1;
    		}
    		delete this.onEnterFrame;
    		ref.sound.start(ref.player.progressIndicator.newPosition/1000, 1);
    		ref.sound.paused = false;
    		ref.sound.stopped = false;
    		ref.indicateStatus(1);
    		ref.indicateProgress();
    	};
    };
    //prototypes
    MovieClip.prototype.fadeIn = function() {
    	this.onEnterFrame = function() {
    		this._alpha += 2;
    		this._alpha>=100 ? delete this.onEnterFrame : null;
    	};
    };
    MovieClip.prototype.fadeOut = function() {
    	this.onEnterFrame = function() {
    		this._alpha -= 2;
    		this._alpha<=30 ? delete this.onEnterFrame : null;
    	};
    };
    MovieClip.prototype.grow = function() {
    	var t = 150;
    	this.onEnterFrame = function() {
    		this._xscale = this._yscale=t-(t-this._xscale)/1.2;
    		if (this._xscale>t-1 && this._xscale<t+1) {
    			delete this.onEnterFrame;
    		}
    	};
    };
    MovieClip.prototype.shrink = function() {
    	var t = 100;
    	this.onEnterFrame = function() {
    		this._xscale = this._yscale=t-(t-this._xscale)/1.2;
    		if (this._xscale>t-1 && this._xscale<t+1) {
    			delete this.onEnterFrame;
    		}
    	};
    };
    MovieClip.prototype.easeX = function(t) {
    	this.onEnterFrame = function() {
    		this._x = t-(t-this._x)/1.2;
    		if (this._x>t-1 && this._x<t+1) {
    			delete this.onEnterFrame;
    		}
    	};
    };
    // creation of mp3Player class instance and junk
    songsArray = new Array();
    playerInterface = new Object();
    playerInterface.playButton = this.playButton;
    playerInterface.stopButton = this.stopButton;
    playerInterface.pauseButton = this.pauseButton;
    playerInterface.previousButton = this.previousButton;
    playerInterface.nextButton = this.nextButton;
    playerInterface.loadBar = this.loadbar;
    playerInterface.loadWidth = 165;
    playerInterface.progressIndicator = this.proIndic;
    playerInterface.statusIndicator = this.statusIndic;
    playerInterface.songInfo = this.songInfo;
    playerInterface.volumeBar = this.volumeBar;
    playerInterface.volumeNR = this.volumeNR;
    playerInterface.volumeIndicator = this.volumeIndic;
    playerInterface.volumeHeight = 60;
    //---------------------------------------------------
    
    XMLRetrieve = new XML();
    XMLRetrieve.ignoreWhite = true;
    XMLRetrieve.load("http://www.miosito.com/playlist.xml");
    XMLRetrieve.onLoad = function() {
    	for (var j = 0; j<this.firstChild.childNodes.length; j++) {
    		/* Handle duration and convert to milliseconds */
    		dur = this.firstChild.childNodes[j].attributes.duration;
    		dblPnt = dur.indexOf(":");
    		mins = Number(dur.substr(0, dblPnt));
    		sec = Number(dur.substr(dblPnt+1, dur.length));
    		ms = ((mins*60)+sec)*1000;
    		/* Handle filesize and convert to bytes */
    		songsArray.push({title:this.firstChild.childNodes[j].attributes.title, artist:this.firstChild.childNodes[j].attributes.artist, url:this.firstChild.childNodes[j].firstChild.nodeValue, duration:ms, totalbytes:Number(this.firstChild.childNodes[j].attributes.filesize)});
    	}
    	player = new mp3Player(songsArray, playerInterface, 1);
    };

  2. #2

    Re: [Mp3] Stop Anzichè Play

    Originariamente inviato da ragepunk
    Ciao a tutti, ho scaricato un player di mp3, questo player però una volta caricato, parte subito con l'esecuzione dell'mp3, mentre io vorrei che fosse in pausa.
    Solo che non riesco a capire dove bisogna settare quel comando, ho controllato tutto il codice AS , ma senza risultati (purtroppo non è pane per i miei denti, mastico meglio ASP )

    posto il codice qua sotto (è lunghino)

    codice:
    // mp3Player class
    _soundbuftime = 1;
    mp3Player = function (songs, interF, reservedDepth) {
    	if (songs != undefined && interF != undefined && reservedDepth != undefined && typeof songs == "object" && typeof interF == "object" && typeof reservedDepth == "number") {
    		this.sound = new Object(new Sound(_root));
    		this.songs = songs;
    		this.player = interF;
    		this.positionDump = 0;
    		this.songs.index = 0;
    		this.sound.paused = false;
    		this.sound.stopped = false;
    		this.curVolume = 100;
    		this.player.songInfo.html = true;
    		this.player.songInfo.condenseWhite = true;
    		this.player.songInfo.autoSize = "left";
    		this.player.volumeNR.autoSize = "center";
    		this.safeDepth = reservedDepth-1;
    		this.player.progressIndicator.offset = this.player.progressIndicator._x;
    		this.loadHandler = _root.createEmptyMovieClip("LH", ++this.safeDepth);
    		this.progressHandler = _root.createEmptyMovieClip("PH", ++this.safeDepth);
    		this.volumeHandler = _root.createEmptyMovieClip("VH", this.safeDepth+3);
    		this.volumeSlideHandler = _root.createEmptyMovieClip("VSH", ++this.safeDepth+4);
    		// Start functions ----------------------------------------------------------------------------------------------------
    		this.setRollOver(1);
    		this.setControls();
    		this.setInitialVolume(100);
    		this.sound.loadSound(this.songs[this.songs.index].url, true);
    		this.showLoaded();
    		this.showSongInfo();
    		this.indicateStatus(1);
    		this.indicateProgress();
    		this.enableDrag();
    		// 
    	} else {
    		trace("Invalid parameter(s) specified.");
    	}
    };
    mp3Player.prototype.stopProgressIndicator = function() {
    	delete this.progressHandler.onEnterFrame;
    };
    mp3Player.prototype.resetProgressIndicator = function() {
    	delete this.progressHandler.onEnterFrame;
    	this.player.progressIndicator._x = this.player.progressIndicator.offset;
    };
    mp3Player.prototype.disableDrag = function() {
    	delete this.player.progressIndicator.onPress;
    	delete this.player.progressIndicator.onRelease;
    	delete this.player.progressIndicator.onReleaseOutside;
    };
    mp3Player.prototype.indicateStatus = function(stat) {
    	var tar;
    	stat>0 ? tar=this.player.playButton : stat+1 ? tar=this.player.pauseButton : tar=this.player.stopButton;
    	this.player.statusIndicator.easeX(tar._x);
    };
    mp3Player.prototype.showSongInfo = function() {
    	var artist = this.songs[this.songs.index].artist;
    	var title = this.songs[this.songs.index].title;
    	var output = artist+" - "+title;
    	this.player.songInfo.htmlText = output;
    };
    mp3Player.prototype.next = function() {
    	this.sound.stop();
    	this.songs.index++;
    	if (this.songs.index>this.songs.length-1) {
    		this.songs.index = 0;
    	}
    	this.showSongInfo();
    	this.sound = new Object(new Sound(_root));
    	this.sound.loadSound(this.songs[this.songs.index].url, true);
    	this.sound.setVolume(this.curVolume);
    	this.showLoaded();
    	this.indicateStatus(1);
    	this.indicateProgress();
    };
    mp3Player.prototype.setInitialVolume = function(x) {
    	var ref = this;
    	var tgt = x/100*this.player.volumeHeight;
    	var vitgt = this.player.volumeBar._y-tgt;
    	this.player.volumeNR.text = 100;
    	this.sound.setVolume(x);
    	this.curVolume = x;
    	this.volumeHandler.onEnterFrame = function() {
    		ref.player.volumeIndicator._y = vitgt-(vitgt-ref.player.volumeIndicator._y)/1.2;
    		ref.player.volumeBar._height = tgt-(tgt-ref.player.volumeBar._height)/1.2;
    		if (ref.player.volumeIndicator._y>vitgt-1 && ref.player.volumeIndicator._y<vitgt+1 && ref.player.volumeBar._height>tgt-1 && ref.player.volumeBar._height<tgt+1) {
    			delete this.onEnterFrame;
    		}
    	};
    };
    mp3Player.prototype.setVolumeDrag = function(x) {
    	if (x>100) {
    		x = 100;
    	}
    	if (x<0) {
    		x = 0;
    	}
    	var ref = this;
    	var tgt = x/100*this.player.volumeHeight;
    	this.sound.setVolume(x);
    	this.curVolume = x
    	this.player.volumeNR.text = Math.round(x);
    	this.volumeHandler.onEnterFrame = function() {
    		ref.player.volumeBar._height = tgt-(tgt-ref.player.volumeBar._height)/1.2;
    		if (ref.player.volumeBar._height>tgt-1 && ref.player.volumeBar._height<tgt+1) {
    			delete this.onEnterFrame;
    		}
    	};
    };
    mp3Player.prototype.dragVolumeSlider = function() {
    	var ref = this;
    	var maxH = this.player.volumeHeight;
    	var vi = this.player.volumeIndicator;
    	var vb = this.player.volumeBar;
    	this.volumeSlideHandler.onEnterFrame = function() {
    		conv = {x:0, y:_root._ymouse};
    		globalToLocal(conv);
    		this._y = conv.y;
    		if (conv.y>=vb._y-maxH-1 && conv.y<=vb._y+1) {
    			vi._y = conv.y;
    			ref.setVolumeDrag((vb._y-conv.y)*100/maxH);
    		}
    	};
    };
    mp3Player.prototype.previous = function() {
    	this.sound.stop();
    	this.songs.index--;
    	if (this.songs.index<0) {
    		this.songs.index = this.songs.length-1;
    	}
    	this.showSongInfo();
    	this.sound = new Object(new Sound(_root));
    	this.sound.loadSound(this.songs[this.songs.index].url, true);
    	this.sound.setVolume(this.curVolume);
    	this.showLoaded();
    	this.indicateStatus(1);
    	this.indicateProgress();
    };
    mp3Player.prototype.indicateProgress = function() {
    	var ref = this;
    	this.progressHandler.onEnterFrame = function() {
    		var played = ref.sound.position;
    		var total = ref.songs[ref.songs.index].duration;
    		ref.player.progressIndicator._x = ref.player.progressIndicator.offset+((played/total)*ref.player.loadWidth);
    		if (played>=total) {
    			delete this.onEnterFrame;
    			ref.resetProgressIndicator();
    			ref.next();
    		}
    	};
    };
    mp3Player.prototype.showLoaded = function() {
    	var ref = this;
    	this.loadHandler.onEnterFrame = function() {
    		var loaded = ref.sound.getBytesLoaded();
    		var total = ref.songs[ref.songs.index].totalbytes;
    		ref.player.loadBar._width = (loaded/total)*ref.player.loadWidth;
    		if (loaded == total) {
    			delete this.onEnterFrame;
    		}
    	};
    };
    mp3Player.prototype.setRollOver = function(grow) {
    	if (grow) {
    		this.player.previousButton.onRollOver = this.player.stopButton.onRollOver=this.player.pauseButton.onRollOver=this.player.playButton.onRollOver=this.player.nextButton.onRollOver=function () {
    			this.grow();
    		};
    		this.player.previousButton.onRollOut = this.player.stopButton.onRollOut=this.player.pauseButton.onRollOut=this.player.playButton.onRollOut=this.player.nextButton.onRollOut=function () {
    			this.shrink();
    		};
    	} else {
    		this.player.previousButton._alpha = this.player.stopButton._alpha=this.player.pauseButton._alpha=this.player.playButton._alpha=this.player.nextButton._alpha=30;
    		this.player.previousButton.onRollOver = this.player.stopButton.onRollOver=this.player.pauseButton.onRollOver=this.player.playButton.onRollOver=this.player.nextButton.onRollOver=function () {
    			this.fadeIn();
    		};
    		this.player.previousButton.onRollOut = this.player.stopButton.onRollOut=this.player.pauseButton.onRollOut=this.player.playButton.onRollOut=this.player.nextButton.onRollOut=function () {
    			this.fadeOut();
    		};
    	}
    };
    mp3Player.prototype.setControls = function() {
    	var ref = this;
    	var playB = this.player.playButton;
    	var prevB = this.player.previousButton;
    	var stopB = this.player.stopButton;
    	var nextB = this.player.nextButton;
    	var pauseB = this.player.pauseButton;
    	var volIndic = this.player.volumeIndicator;
    	volIndic.onPress = function() {
    		ref.dragVolumeSlider();
    	};
    	volIndic.onRelease = volIndic.onReleaseOutside=function () {
    		delete ref.volumeSlideHandler.onEnterFrame;
    	};
    	pauseB.onRelease = function() {
    		if (!ref.sound.stopped) {
    			ref.sound.stop();
    			ref.indicateStatus(0);
    			ref.sound.paused = true;
    			ref.sound.stopped = false;
    			ref.sound.pausedPosition = ref.sound.position;
    			ref.stopProgressIndicator();
    		}
    	};
    	stopB.onRelease = function() {
    		ref.sound.stop();
    		ref.indicateStatus(-1);
    		ref.sound.stopped = true;
    		ref.sound.paused = false;
    		ref.sound.pausedPosition = 0;
    		ref.resetProgressIndicator();
    	};
    	playB.onRelease = function() {
    		if (ref.sound.stopped) {
    			ref.indicateProgress();
    			ref.indicateStatus(1);
    			ref.sound.start(0, 1);
    			ref.sound.stopped = false;
    		} else if (ref.sound.paused) {
    			ref.indicateProgress();
    			ref.indicateStatus(1);
    			ref.sound.start(ref.sound.pausedPosition/1000, 1);
    			ref.sound.paused = false;
    		}
    	};
    	nextB.onRelease = function() {
    		ref.resetProgressIndicator();
    		ref.next();
    	};
    	prevB.onRelease = function() {
    		ref.resetProgressIndicator();
    		ref.previous();
    	};
    };
    mp3Player.prototype.enableDrag = function() {
    	var ref = this;
    	this.player.progressIndicator.onPress = function() {
    		ref.sound.stop();
    		ref.stopProgressIndicator();
    		ref.indicateStatus(0);
    		ref.sound.paused = true;
    		ref.sound.stopped = false;
    		total = ref.songs[ref.songs.index].duration;
    		this.onEnterFrame = function() {
    			conv = {x:_root._xmouse};
    			globalToLocal(conv);
    			this._x = conv.x;
    			if (conv.x<ref.player.loadBar._x) {
    				this._x = ref.player.loadBar._x;
    			}
    			if (conv.x>ref.player.loadBar._x+ref.player.loadWidth) {
    				this._x = ref.player.loadBar._x+ref.player.loadWidth;
    			}
    			var percent = ((this._x-ref.player.loadBar._x)/ref.player.loadWidth)*100;
    			this.newPosition = (percent*total)/100;
    		};
    	};
    	this.player.progressIndicator.onRelease = this.player.progressIndicator.onReleaseOutside=function () {
    		if (this.newPosition>=ref.songs[ref.songs.index].duration) {
    			this.newPosition = ref.songs[ref.songs.index].duration-1;
    		}
    		delete this.onEnterFrame;
    		ref.sound.start(ref.player.progressIndicator.newPosition/1000, 1);
    		ref.sound.paused = false;
    		ref.sound.stopped = false;
    		ref.indicateStatus(1);
    		ref.indicateProgress();
    	};
    };
    //prototypes
    MovieClip.prototype.fadeIn = function() {
    	this.onEnterFrame = function() {
    		this._alpha += 2;
    		this._alpha>=100 ? delete this.onEnterFrame : null;
    	};
    };
    MovieClip.prototype.fadeOut = function() {
    	this.onEnterFrame = function() {
    		this._alpha -= 2;
    		this._alpha<=30 ? delete this.onEnterFrame : null;
    	};
    };
    MovieClip.prototype.grow = function() {
    	var t = 150;
    	this.onEnterFrame = function() {
    		this._xscale = this._yscale=t-(t-this._xscale)/1.2;
    		if (this._xscale>t-1 && this._xscale<t+1) {
    			delete this.onEnterFrame;
    		}
    	};
    };
    MovieClip.prototype.shrink = function() {
    	var t = 100;
    	this.onEnterFrame = function() {
    		this._xscale = this._yscale=t-(t-this._xscale)/1.2;
    		if (this._xscale>t-1 && this._xscale<t+1) {
    			delete this.onEnterFrame;
    		}
    	};
    };
    MovieClip.prototype.easeX = function(t) {
    	this.onEnterFrame = function() {
    		this._x = t-(t-this._x)/1.2;
    		if (this._x>t-1 && this._x<t+1) {
    			delete this.onEnterFrame;
    		}
    	};
    };
    // creation of mp3Player class instance and junk
    songsArray = new Array();
    playerInterface = new Object();
    playerInterface.playButton = this.playButton;
    playerInterface.stopButton = this.stopButton;
    playerInterface.pauseButton = this.pauseButton;
    playerInterface.previousButton = this.previousButton;
    playerInterface.nextButton = this.nextButton;
    playerInterface.loadBar = this.loadbar;
    playerInterface.loadWidth = 165;
    playerInterface.progressIndicator = this.proIndic;
    playerInterface.statusIndicator = this.statusIndic;
    playerInterface.songInfo = this.songInfo;
    playerInterface.volumeBar = this.volumeBar;
    playerInterface.volumeNR = this.volumeNR;
    playerInterface.volumeIndicator = this.volumeIndic;
    playerInterface.volumeHeight = 60;
    //---------------------------------------------------
    
    XMLRetrieve = new XML();
    XMLRetrieve.ignoreWhite = true;
    XMLRetrieve.load("http://www.miosito.com/playlist.xml");
    XMLRetrieve.onLoad = function() {
    	for (var j = 0; j<this.firstChild.childNodes.length; j++) {
    		/* Handle duration and convert to milliseconds */
    		dur = this.firstChild.childNodes[j].attributes.duration;
    		dblPnt = dur.indexOf(":");
    		mins = Number(dur.substr(0, dblPnt));
    		sec = Number(dur.substr(dblPnt+1, dur.length));
    		ms = ((mins*60)+sec)*1000;
    		/* Handle filesize and convert to bytes */
    		songsArray.push({title:this.firstChild.childNodes[j].attributes.title, artist:this.firstChild.childNodes[j].attributes.artist, url:this.firstChild.childNodes[j].firstChild.nodeValue, duration:ms, totalbytes:Number(this.firstChild.childNodes[j].attributes.filesize)});
    	}
    	player = new mp3Player(songsArray, playerInterface, 1);
    };
    togli il true, altrimenti il suono è streaming e poarte appena bufferizzato il tutto
    "La consapevolezza di Case suddivisa come perle di mercurio. La sua visione era sferica, come se una singola retina rivestisse la superficie interna di un globo che conteneva tutte le cose, se tutte le cose si potevano contare." —Neuromante, William Gibson (1984)

  3. #3
    Utente di HTML.it L'avatar di NAP
    Registrato dal
    Jan 2001
    Messaggi
    4,398
    Ciao pantaaaaaaaaaaa,

    _soundbuftime = 1;
    mp3Player = function (songs, interF, reservedDepth) {
    if (songs != undefined && interF != undefined && reservedDepth != undefined && typeof songs == "object" && typeof interF == "object" && typeof reservedDepth == "number") {
    this.sound = new Object(new Sound(_root));
    this.songs = songs;
    this.player = interF;
    this.positionDump = 0;
    this.songs.index = 0;
    this.sound.paused = true ;

    Non ho provato ma penso che se parte in pausa, non dovrebbe sentirsi niente fino al clic sul PlayButton.

    Se inverti la booleana del loadSound, dici che poi il PlayButton la invalida e quindi fa partire il suono?

    A parte questo, io setterei il _soundbuftime ad almeno 5 sec per evitare che 1 solo sec provochi interruzioni dovute ad un buffer troppo scarso e facilmente svuotabile anche con ADSL.



    NAP
    A volte la diplomazia va condita con un pizzico di siluri fotonici. (K. Janeway)

  4. #4
    grazie a tutti, ho fatto un controllo più approfondito e ce l'ho fatta

    thanx 1000000

  5. #5
    Utente di HTML.it L'avatar di NAP
    Registrato dal
    Jan 2001
    Messaggi
    4,398
    Per il bene dei posteri, lascia una traccia del "come hai risolto".

    Ciao,

    NAP
    A volte la diplomazia va condita con un pizzico di siluri fotonici. (K. Janeway)

  6. #6
    giusto giusto

    in pratica non ho fatto altro che copiare la parte che viene richiamata dal tasto PAUSA e metterle dopo la pappardella START FUNCTIONS

    queste le righe

    codice:
    		// Start functions ----------------------------------------------------------------------------------------------------
    		this.setRollOver(1);
    		this.setControls();
    		this.setInitialVolume(100);
    		this.sound.loadSound(this.songs[this.songs.index].url, false);
    		this.showLoaded();
    		this.showSongInfo();
    		this.indicateStatus(1);
    		this.indicateProgress();
    		this.enableDrag();
    		
    			this.sound.stop();
    			this.indicateStatus(0);
    			this.sound.paused = true;
    			this.sound.stopped = false;
    			this.sound.pausedPosition = ref.sound.position;
    			this.stopProgressIndicator(); 		
    		//


    ye

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