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Discussione: photo gallery

  1. #1
    Utente di HTML.it
    Registrato dal
    Mar 2007
    Messaggi
    7

    photo gallery

    ciao
    cosa devo aggiungere a questo script per avere le foto anche di dimensioni diverse centrate nel mc photo?


    // Code written by sbeener (suprabeener)
    //
    // i wrote this code, but you can use and abuse it however you like.
    // the methods are defined in the order which they occur to make it
    // easier to understand.
    //
    // variables ------------------------------------------
    // put the path to your pics here, include the slashes (ie. "pics/")
    // leave it blank if they're in the same directory
    this.pathToPics = "animation/";
    // fill this array with your pics
    this.pArray = ["image0.jpg", "image1.jpg", "image2.jpg", "image3.jpg", "image4.jpg", "image5.jpg", "image6.jpg", "image7.jpg", "image8.jpg", "image9.jpg"];
    this.fadeSpeed = 20;
    this.pIndex = 0;
    // MovieClip methods ----------------------------------
    // d=direction; should 1 or -1 but can be any number
    // loads an image automatically when you run animation
    loadMovieNum(this.pathToPics+this.pArray[0], _root.photo);
    MovieClip.prototype.changePhoto = function(d) {
    // make sure pIndex falls within pArray.length
    this.pIndex = (this.pIndex+d)%this.pArray.length;
    if (this.pIndex<0) {
    this.pIndex += this.pArray.length;
    }
    this.onEnterFrame = fadeOut;
    };
    MovieClip.prototype.fadeOut = function() {
    if (this.photo._alpha>this.fadeSpeed) {
    this.photo._alpha -= this.fadeSpeed;
    } else {
    this.loadPhoto();
    }
    };
    MovieClip.prototype.loadPhoto = function() {
    // specify the movieclip to load images into
    // ------------------------------------------
    p._alpha = 0;
    p.loadMovie(this.pathToPics+this.pArray[this.pIndex]);
    this.onEnterFrame = loadMeter;
    };
    MovieClip.prototype.loadMeter = function() {
    var i, l, t;
    l = this.photo.getBytesLoaded();
    t = this.photo.getBytesTotal();
    if (t>0 && t == l) {
    this.onEnterFrame = fadeIn;
    } else {
    trace(l/t);
    }
    };
    MovieClip.prototype.fadeIn = function() {
    if (this.photo._alpha<100-this.fadeSpeed) {
    this.photo._alpha += this.fadeSpeed;
    } else {
    this.photo._alpha = 100;
    this.onEnterFrame = null;
    }
    };
    // Actions -----------------------------------------
    // these aren't necessary, just an example implementation
    this.onKeyDown = function() {
    if (Key.getCode() == Key.LEFT) {
    this.changePhoto(-1);
    } else if (Key.getCode() == Key.RIGHT) {
    this.changePhoto(1);
    }
    };
    Key.addListener(this);

    grazie

  2. #2
    credo che basti questo
    Codice PHP:
    // Code written by sbeener (suprabeener)
    // 
    // i wrote this code, but you can use and abuse it however you like.
    // the methods are defined in the order which they occur to make it
    // easier to understand.
    // 
    // variables ------------------------------------------
    // put the path to your pics here, include the slashes (ie. "pics/")
    // leave it blank if they're in the same directory
    this.pathToPics "animation/";
    // fill this array with your pics
    this.pArray = ["image0.jpg""image1.jpg""image2.jpg""image3.jpg""image4.jpg""image5.jpg""image6.jpg""image7.jpg""image8.jpg""image9.jpg"];
    this.fadeSpeed 20;
    this.pIndex 0;
    // MovieClip methods ----------------------------------
    // d=direction; should 1 or -1 but can be any number
    // loads an image automatically when you run animation
    loadMovieNum(this.pathToPics+this.pArray[0], _root.photo);
    MovieClip.prototype.changePhoto = function(d) {
    // make sure pIndex falls within pArray.length
    this.pIndex = (this.pIndex+d)%this.pArray.length;
    if (
    this.pIndex<0) {
    this.pIndex += this.pArray.length;
    }
    this.onEnterFrame fadeOut;
    };
    MovieClip.prototype.fadeOut = function() {
    if (
    this.photo._alpha>this.fadeSpeed) {
    this.photo._alpha -= this.fadeSpeed;
    } else {
    this.loadPhoto();
    }
    };
    MovieClip.prototype.loadPhoto = function() {
    // specify the movieclip to load images into
    // ------------------------------------------
    p._alpha 0;
    p.loadMovie(this.pathToPics+this.pArray[this.pIndex]);
    this.onEnterFrame loadMeter;
    };
    MovieClip.prototype.loadMeter = function() {
    var 
    ilt;
    this.photo.getBytesLoaded();
    this.photo.getBytesTotal();
    if (
    t>&& == l) {
    /****************************************/
    this.photo.p._x = (this.photo._width this.photo.p._width)/2
    this
    .photo.p._y = (this.photo._height this.photo.p._height)/2

    // domanda e se le foto fossero più grandi del'mc photo ???

    /****************************************/
    this.onEnterFrame fadeIn;
    } else {
    trace(l/t);
    }
    };
    MovieClip.prototype.fadeIn = function() {
    if (
    this.photo._alpha<100-this.fadeSpeed) {
    this.photo._alpha += this.fadeSpeed;
    } else {
    this.photo._alpha 100;
    this.onEnterFrame null;
    }
    };
    // Actions -----------------------------------------
    // these aren't necessary, just an example implementation
    this.onKeyDown = function() {
    if (
    Key.getCode() == Key.LEFT) {
    this.changePhoto(-1);
    } else if (
    Key.getCode() == Key.RIGHT) {
    this.changePhoto(1);
    }
    };
    Key.addListener(this); 

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