Volevo caricare delle immagini con questo script che in passato ho usato per caricare degli swf..
però non funge con i jpg
codice:
function loadImage(_index){
if(_index != undefined && _index != ""){
this.preloader.bar._xscale = 0;
this.preloader.info.text = "";
this.imagermenu.loadMovie("immagini_design/d" + _index + ".swf");
this.onEnterFrame = function(){
var car = this.imagermenu.getBytesLoaded();
var tot = this.imagermenu.getBytesTotal();
if(car != undefined && car > 100){
if(!this.loading){
this.preloader._visible = 1;
this.loading = true;
}
var perc = Math.round((car * 100) / tot);
this.preloader.bar._xscale = perc;
this.preloader.info.text = "Loading menu " + this._index + " - " + perc + "%";
trace(perc);
if(car >= tot){
this.preloader._visible = 0;
this.initialized = true;
this.loading = false;
delete this.onEnterFrame;
this.gotoAndPlay("in");
}
}
};
}
}
this.preloader._visible = 0;
if(this._index != undefined) loadImage(this._index);
stop();
sul pulsante:
codice:
d1.onRelease = function() {
_root.imagermenu._index = 1;
if (_root.imagermenu.initialized && _root.imagermenu._currentframe == 16) {
_root.imagermenu.gotoAndPlay("out");
} else {
_root.imagermenu.loadImage(_root.imagermenu._index);
}
};
Help...