Volevo caricare delle immagini con questo script che in passato ho usato per caricare degli swf..
però non funge con i jpg

codice:
function loadImage(_index){
	if(_index != undefined && _index != ""){
		this.preloader.bar._xscale = 0;
		this.preloader.info.text = "";
		this.imagermenu.loadMovie("immagini_design/d" + _index + ".swf");
		this.onEnterFrame = function(){
			var car = this.imagermenu.getBytesLoaded();
			var tot = this.imagermenu.getBytesTotal();
			if(car != undefined && car > 100){
				if(!this.loading){
					this.preloader._visible = 1;
					this.loading = true;
				}
				var perc = Math.round((car * 100) / tot);
				this.preloader.bar._xscale = perc;
				this.preloader.info.text = "Loading menu " + this._index + " - " + perc + "%";
				trace(perc);
				if(car >= tot){
					this.preloader._visible = 0;
					this.initialized = true;
					this.loading = false;
					delete this.onEnterFrame;
					this.gotoAndPlay("in");
				}
			}
		};
	}
}

this.preloader._visible = 0;

if(this._index != undefined) loadImage(this._index);

stop();

sul pulsante:

codice:
d1.onRelease = function() {
	_root.imagermenu._index = 1;
	if (_root.imagermenu.initialized && _root.imagermenu._currentframe == 16) {
		_root.imagermenu.gotoAndPlay("out");
	} else {
		_root.imagermenu.loadImage(_root.imagermenu._index);
	}

};

Help...