Chiedo un aiuto ho un dataflight.h scritto in c++ e devo convertirlo in vb c'è qualcheduno che puo' darmi una mano?
naturalmente il .h e libero non è protetto
grazie
Chiedo un aiuto ho un dataflight.h scritto in c++ e devo convertirlo in vb c'è qualcheduno che puo' darmi una mano?
naturalmente il .h e libero non è protetto
grazie
Volevo sapere se era possibile?
Grazie!!!
#ifndef _FLIGHT_DATA_H
#define _FLIGHT_DATA_H
// OSB capture for MFD button labeling
#define OSB_STRING_LENGTH 8 // currently strings appear to be max 7 printing chars
typedef struct {
char line1[OSB_STRING_LENGTH];
char line2[OSB_STRING_LENGTH];
bool inverted;
} OsbLabel;
class FlightData
{
public:
enum LightBits
{
MasterCaution = 0x1, // Left eyebrow
// Brow Lights
TF = 0x2, // Left eyebrow
OBS = 0x4, // Not used
ALT = 0x8, // Caution light; not used
WOW = 0x10, // True if weight is on wheels: this is not a lamp bit!
ENG_FIRE = 0x20, // Right eyebrow; upper half of split face lamp
CONFIG = 0x40, // Stores config, caution panel
HYD = 0x80, // Right eyebrow; see also OIL (this lamp is not split face)
OIL = 0x100, // Right eyebrow; see also HYD (this lamp is not split face)
DUAL = 0x200, // Right eyebrow; block 25, 30/32 and older 40/42
CAN = 0x400, // Right eyebrow
T_L_CFG = 0x800, // Right eyebrow
// AOA Indexers
AOAAbove = 0x1000,
AOAOn = 0x2000,
AOABelow = 0x4000,
// Refuel/NWS
RefuelRDY = 0x8000,
RefuelAR = 0x10000,
RefuelDSC = 0x20000,
// Caution Lights
FltControlSys = 0x40000,
LEFlaps = 0x80000,
EngineFault = 0x100000,
Overheat = 0x200000,
FuelLow = 0x400000,
Avionics = 0x800000,
RadarAlt = 0x1000000,
IFF = 0x2000000,
ECM = 0x4000000,
Hook = 0x8000000,
NWSFail = 0x10000000,
CabinPress = 0x20000000,
AutoPilotOn = 0x40000000, // TRUE if is AP on. NB: This is not a lamp bit!
TFR_STBY = 0x80000000, // MISC panel; lower half of split face TFR lamp
// Used with the MAL/IND light code to light up "everything"
// please update this is you add/change bits!
AllLampBitsOn = 0xBFFFFFEF
};
enum LightBits2
{
// Threat Warning Prime
HandOff = 0x1,
Launch = 0x2,
PriMode = 0x4,
Naval = 0x8,
Unk = 0x10,
TgtSep = 0x20,
// Aux Threat Warning
AuxSrch = 0x1000,
AuxAct = 0x2000,
AuxLow = 0x4000,
AuxPwr = 0x8000,
// ECM
EcmPwr = 0x10000,
EcmFail = 0x20000,
// Caution Lights
FwdFuelLow = 0x40000,
AftFuelLow = 0x80000,
EPUOn = 0x100000, // EPU panel; run light
JFSOn = 0x200000, // Eng Jet Start panel; run light
// Caution panel
SEC = 0x400000,
OXY_LOW = 0x800000,
PROBEHEAT = 0x1000000,
SEAT_ARM = 0x2000000,
BUC = 0x4000000,
FUEL_OIL_HOT = 0x8000000,
ANTI_SKID = 0x10000000,
TFR_ENGAGED = 0x20000000, // MISC panel; upper half of split face TFR lamp
GEARHANDLE = 0x40000000, // Lamp in gear handle lights on fault or gear in motion
ENGINE = 0x80000000, // Lower half of right eyebrow ENG FIRE/ENGINE lamp
// Used with the MAL/IND light code to light up "everything"
// please update this is you add/change bits!
AllLampBits2On = 0xFFFFF03F
};
enum LightBits3
{
// Elec panel
FlcsPmg = 0x1,
MainGen = 0x2,
StbyGen = 0x4,
EpuGen = 0x8,
EpuPmg = 0x10,
ToFlcs = 0x20,
FlcsRly = 0x40,
BatFail = 0x80,
// EPU panel
Hydrazine = 0x100,
Air = 0x200,
// Caution panel
Elec_Fault = 0x400,
Lef_Fault = 0x800,
Power_Off = 0x1000, // Set if there is no electrical power. NB: not a lamp bit
Eng2_Fire = 0x2000, // Multi-engine
Lock = 0x4000, // Lock light Cue; non-F-16
Shoot = 0x8000, // Shoot light cue; non-F16
NoseGearDown = 0x10000, // Landing gear panel; on means down and locked
LeftGearDown = 0x20000, // Landing gear panel; on means down and locked
RightGearDown = 0x40000, // Landing gear panel; on means down and locked
// Used with the MAL/IND light code to light up "everything"
// please update this is you add/change bits!
AllLampBits3On = 0x0007EFFF
};
enum HsiBits
{
ToTrue = 0x01, // HSI_FLAG_TO_TRUE
IlsWarning = 0x02, // HSI_FLAG_ILS_WARN
CourseWarning = 0x04, // HSI_FLAG_CRS_WARN
Init = 0x08, // HSI_FLAG_INIT
TotalFlags = 0x10, // HSI_FLAG_TOTAL_FLAGS; never set
ADI_OFF = 0x20, // ADI OFF Flag
ADI_AUX = 0x40, // ADI AUX Flag
ADI_GS = 0x80, // ADI GS FLAG
ADI_LOC = 0x100, // ADI LOC FLAG
HSI_OFF = 0x200, // HSI OFF Flag
BUP_ADI_OFF = 0x400, // Backup ADI Off Flag
VVI = 0x800, // VVI OFF Flag
AOA = 0x1000, // AOA OFF Flag
AVTR = 0x2000, // AVTR Light
// Used with the MAL/IND light code to light up "everything"
// please update this is you add/change bits!
AllLampHsiBitsOn = 0x2000
};
// These are outputs from the sim
float x; // Ownship North (Ft)
float y; // Ownship East (Ft)
float z; // Ownship Down (Ft)
float xDot; // Ownship North Rate (ft/sec)
float yDot; // Ownship East Rate (ft/sec)
float zDot; // Ownship Down Rate (ft/sec)
float alpha; // Ownship AOA (Degrees)
float beta; // Ownship Beta (Degrees)
float gamma; // Ownship Gamma (Radians)
float pitch; // Ownship Pitch (Radians)
float roll; // Ownship Pitch (Radians)
float yaw; // Ownship Pitch (Radians)
float mach; // Ownship Mach number
float kias; // Ownship Indicated Airspeed (Knots)
float vt; // Ownship True Airspeed (Ft/Sec)
float gs; // Ownship Normal Gs
float windOffset; // Wind delta to FPM (Radians)
float nozzlePos; // Ownship engine nozzle percent open (0-100)
float nozzlePos2; // Ownship engine nozzle2 percent open (0-100)
float internalFuel; // Ownship internal fuel (Lbs)
float externalFuel; // Ownship external fuel (Lbs)
float fuelFlow; // Ownship fuel flow (Lbs/Hour)
float rpm; // Ownship engine rpm (Percent 0-103)
float rpm2; // Ownship engine rpm2 (Percent 0-103)
float ftit; // Ownship Forward Turbine Inlet Temp (Degrees C)
float ftit2; // Ownship Forward Turbine Inlet Temp2 (Degrees C)
float gearPos; // Ownship Gear position 0 = up, 1 = down;
float speedBrake; // Ownship speed brake position 0 = closed, 1 = 60 Degrees open
float epuFuel; // Ownship EPU fuel (Percent 0-100)
float oilPressure; // Ownship Oil Pressure (Percent 0-100)
float oilPressure2; // Ownship Oil Pressure2 (Percent 0-100)
int lightBits; // Cockpit Indicator Lights, one bit per bulb. See enum
// These are inputs. Use them carefully
// NB: these do not work when TrackIR device is enabled
float headPitch; // Head pitch offset from design eye (radians)
float headRoll; // Head roll offset from design eye (radians)
float headYaw; // Head yaw offset from design eye (radians)
// new lights
int lightBits2; // Cockpit Indicator Lights, one bit per bulb. See enum
int lightBits3; // Cockpit Indicator Lights, one bit per bulb. See enum
// chaff/flare
float ChaffCount; // Number of Chaff left
float FlareCount; // Number of Flare left
// landing gear
float NoseGearPos; // Position of the nose landinggear; caution: full down values defined in dat files
float LeftGearPos; // Position of the left landinggear; caution: full down values defined in dat files
float RightGearPos; // Position of the right landinggear; caution: full down values defined in dat files
// ADI values
float AdiIlsHorPos; // Position of horizontal ILS bar
float AdiIlsVerPos; // Position of vertical ILS bar
// HSI states
int courseState; // HSI_STA_CRS_STATE
int headingState; // HSI_STA_HDG_STATE
int totalStates; // HSI_STA_TOTAL_STATES; never set
// HSI values
float courseDeviation; // HSI_VAL_CRS_DEVIATION
float desiredCourse; // HSI_VAL_DESIRED_CRS
float distanceToBeacon; // HSI_VAL_DISTANCE_TO_BEACON
float bearingToBeacon; // HSI_VAL_BEARING_TO_BEACON
float currentHeading; // HSI_VAL_CURRENT_HEADING
float desiredHeading; // HSI_VAL_DESIRED_HEADING
float deviationLimit; // HSI_VAL_DEV_LIMIT
float halfDeviationLimit; // HSI_VAL_HALF_DEV_LIMIT
float localizerCourse; // HSI_VAL_LOCALIZER_CRS
float airbaseX; // HSI_VAL_AIRBASE_X
float airbaseY; // HSI_VAL_AIRBASE_Y
float totalValues; // HSI_VAL_TOTAL_VALUES; never set
float TrimPitch; // Value of trim in pitch axis, -0.5 to +0.5
float TrimRoll; // Value of trim in roll axis, -0.5 to +0.5
float TrimYaw; // Value of trim in yaw axis, -0.5 to +0.5
// HSI flags
int hsiBits; // HSI flags
//DED Lines
char DEDLines[5][26]; //25 usable chars
char Invert[5][26]; //25 usable chars
//PFL Lines
char PFLLines[5][26]; //25 usable chars
char PFLInvert[5][26]; //25 usable chars
//TacanChannel
int UFCTChan, AUXTChan;
// RWR
int RwrObjectCount;
int RWRsymbol[20];
float bearing[20];
unsigned long missileActivity[20];
unsigned long missileLaunch[20];
unsigned long selected[20];
float lethality[20];
//fuel values
float fwd, aft, total;
void SetLightBit (int newBit) {lightBits |= newBit;};
void ClearLightBit (int newBit) {lightBits &= ~newBit;};
int IsSet (int newBit) {return ((lightBits & newBit) ? TRUE : FALSE);};
void SetLightBit2 (int newBit) {lightBits2 |= newBit;};
void ClearLightBit2 (int newBit) {lightBits2 &= ~newBit;};
int IsSet2 (int newBit) {return ((lightBits2 & newBit) ? TRUE : FALSE);};
void SetLightBit3 (int newBit) {lightBits3 |= newBit;};
void ClearLightBit3 (int newBit) {lightBits3 &= ~newBit;};
int IsSet3 (int newBit) {return ((lightBits3 & newBit) ? TRUE : FALSE);};
void SetHsiBit (int newBit) {hsiBits |= newBit;};
void ClearHsiBit (int newBit) {hsiBits &= ~newBit;};
int IsSetHsi (int newBit) {return ((hsiBits & newBit) ? TRUE : FALSE);};
int VersionNum; //Version of Mem area
OsbLabel leftMFD[20];
OsbLabel rightMFD[20];
};
extern FlightData cockpitFlightData;
#endif
mai sentito parlare del tag "code"?
Purtroppo la demo non funziona se non la compri 99$ sono troppi per me!!!
Grazie!!!
chiedo una altro aiuto se possibile??
Dato che che di c++ proprio non riesco a capire nulla e non riesco a convertire questo codice posso creare una dll in vb e importare questo codice .h?
se no cosa posso fare?
Grazie!!