Salve a tutti ragazzi, ho un problema con l'accettare la connessione socket :
codice:Server.h #ifndef Server_H #define Server_H #include <winsock.h> #pragma comment (lib, "wsock32.lib") namespace Server { class Server_s { public: WSAData wsa; WORD word; SOCKET Connect,Listen; sockaddr_in sock; int Start_Server(); int port; char* ip; Server_s() { ip = "127.0.0.1"; port=4003; word = MAKEWORD(2,1); Connect=socket(2,1,0); Listen=Connect; sock.sin_addr.s_addr=inet_addr(ip),sock.sin_family=2,sock.sin_port=htons(port); } }; } #endifEd infine il main :codice://Server.cpp #include "Server.h" #include <iostream> namespace Server { int Server_s::Start_Server() { WSAStartup(word,&wsa); bind(Listen,(sockaddr*)&sock,sizeof(sock)); int listen_start=listen(Listen,1); int size =sizeof(sock); while(listen_start==0){ Connect=accept(Listen,(sockaddr*)&sock,&size); std::cout<<"Start() - > Recv Connection : "<<ip<<" "<<port<<std::endl; std::string session_in = "Welcome" send(Connect,session_in.c_str(),session_in.size(),0);} return 0; } }
codice:#include "Server.h" #include <iostream> #define PORT 4003 #define s_c std::cout #define s_e std::endl int main() { Server::Server_s *s_Start; s_Start=new Server::Server_s; system("title Welcome"); s_c<<"Benvenuto nel Server!-!<<s_e; s_Start->Start_Server(); WSACleanup(); getchar(); }

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