in un mc metto
onClipEvent(enterFrame){
// indietro veloce
if(_root.indietro){
if(_root.panels.patternloader.pattern1._currentfra me > 0){
_root.panels.patternloader.pattern1.gotoAndStop(_r oot.panels.patternloader.pattern1._currentframe - 2);
} else if (_root.panels.patternloader.pattern1._currentframe = 0){
_root.panels.patternloader.pattern1.stop();
}
}
// play
if(_root.avanti && _root.panels.patternloader.pattern1._currentframe < _root.panels.patternloader.pattern1._totalframes){
_root.panels.patternloader.pattern1.play();
// stop
} else {
_root.panels.patternloader.pattern1.stop();
}
// avanti veloce
if(_root.veloce){
if(_root._root.panels.patternloader.pattern1._curr entframe < _root.mc._totalframes){
_root._root.panels.patternloader.pattern1.gotoAndS top(_root.mc._currentframe + 3);
}
}
}
associato ad un bottone nel mc pattern1, metto:
on (rollOver){
_root.avanti = true
}
on (rollOut){
_root.indietro = true;
}
ma mi funzia solo il play e l'indietro no...eppure mi sembra che
// indietro veloce
if(_root.indietro){
if(_root.panels.patternloader.pattern1._currentfra me > 0){
_root.panels.patternloader.pattern1.gotoAndStop(_r oot.panels.patternloader.pattern1._currentframe - 2);
} else if (_root.panels.patternloader.pattern1._currentframe = 0){
_root.panels.patternloader.pattern1.stop();
}
sia corretto![]()