// CLIENT SERVER.cpp : Defines the entry point for the console application.
//

#include "stdafx.h"
#include "stdio.h"
#include <windows.h>
#include <winsock.h>

int main(int argc, char* argv[])
{
int port;
port=23;
char *host;
SOCKET sckListen;
SOCKET sckConnect;
struct sockaddr_in sckAddress;

/*CLIENT
memset(&sckAddress, 0, sizeof(sockaddr_in));
sckConnect = socket(PF_INET, SOCK_STREAM, 0);
sckAddress.sin_port = htons(port);
sckAddress.sin_family = AF_INET;
sckAddress.sin_addr.s_addr = inet_addr("192.168.1.9");



if(connect(sckConnect, (struct sockaddr *)&sckAddress, sizeof(sckAddress)) == SOCKET_ERROR)
{
printf("Errore!!");
}
else
{
printf("***Successfully Connected***\r\n");

}

*/
//SERVER

sckListen = socket(PF_INET, SOCK_STREAM, 0);

sckAddress.sin_port = htons(port);
sckAddress.sin_family= AF_INET;
sckAddress.sin_addr.s_addr = INADDR_ANY;

bind(sckListen, (struct sockaddr *)&sckAddress, sizeof(sckAddress));

if(sckListen != INVALID_SOCKET)
{
printf("***Waiting for client***\r\n");

}
else
printf("Error!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!");

return 0;
}

SCUSATE MA DOVE STO SBAGLIANDO??

CIAO GRAZIE