Codice PHP:
<!doctype public html 1.0 [url]http://www.w3.org/tr/xhtml1/dtd/xhtml1-transitional.dtd[/url] xhtml -//w3c//dtd transitional//en
>
<script language="JavaScript" type="text/javascript">
<!--
var image1=new Image(); image1.src="http://guildwarsitalia.altervista.org/ics.gif";
var image2=new Image(); image2.src="http://guildwarsitalia.altervista.org/cerchio.gif";
var level=1, myway, mynextmove;
var tmp, done, iswon;
var pcwins=0, playerwins=0, draws=0, content;
var playerstarts=true;
var moves=new Array();
var game=new Array(9);
var choices=[11,12,13,21,22,23,31,32,33];
var corners=[11,13,31,33];
var ways=new Array();
ways[1]=[0,11,12,13];
ways[2]=[0,21,22,23];
ways[3]=[0,31,32,33];
ways[4]=[0,11,21,31];
ways[5]=[0,12,22,32];
ways[6]=[0,13,23,33];
ways[7]=[0,11,22,33];
ways[8]=[0,13,22,31];
var w3c=(document.getElementById)?true:false;
var ns4=(document.layers)?true:false;
var ie4=(document.all && !w3c)?true:false;
var ie5=(document.all && w3c)?true:false;
var ns6=(w3c && navigator.appName.indexOf("Netscape")>=0)?true:false;
function init(){
oktoplay=true;
iswon=false;
done=0;
writetext(4);
moves[11]=0; moves[12]=0; moves[13]=0; moves[21]=0; moves[22]=0; moves[23]=0; moves[31]=0; moves[32]=0; moves[33]=0;
for(i=0;i<=8;i++){
document.images['rc'+choices[i]].src="http://guildwarsitalia.altervista.org/nothing.gif";
document.images['rc'+choices[i]].alt="";
game[i]=0;
}
if(!playerstarts)pcturn();
}
function writetext(num){
switch(num){
case 1: content='Pareggio!!';
break;
case 2: content='Il computer ti ha battuto!';
break;
case 3: content='Hai vinto!!';
break;
case 4: content='LIVELLO: '+level+'\n\nComputer: '+pcwins+'\nGiocatore: '+playerwins+'\nPareggi: '+draws+'\n';
break;
}
document.scores.scores2.value=content
if(num<4)setTimeout('init(4)',1000);
}
function setlevel(x){
if (level!=x){
level=x;
init();
}}
function setbutton(cellnum){
if(moves[cellnum]==0){
document.images['rc'+cellnum].src="http://guildwarsitalia.altervista.org/ics.gif";
document.images['rc'+cellnum].alt=" X ";
moves[cellnum]=1;
game[done]=cellnum;
done++;
findwinner(true);
}else alert('La casella è già occupata!');
}
function pcstrategy(istowin){
if (level>0){
var str=(istowin)? 2 : 1;
for(n=1;n<=8;n++){
if((moves[ways[n][1]]==str) && (moves[ways[n][2]]==str) && (moves[ways[n][3]]==0)) tmp=ways[n][3];
if((moves[ways[n][1]]==str) && (moves[ways[n][3]]==str) && (moves[ways[n][2]]==0)) tmp=ways[n][2];
if((moves[ways[n][2]]==str) && (moves[ways[n][3]]==str) && (moves[ways[n][1]]==0)) tmp=ways[n][1];
}}}
function selecCorner(which){
if (which=="empty"){
do{
tmp=corners[Math.floor(Math.random()*4)];
}while(moves[tmp]!=0);
}
else
tmp=corners[Math.floor(Math.random()*4)];
}
function pcdontlose(){
if (!playerstarts){
if (done==0){
tmp=choices[2*Math.floor(Math.random()*5)];
if (tmp==22) myway=1;
else myway=2;
}
else if (done==2){
if (myway==1){
if (game[1]==11 || game[1]==13 || game[1]==31 || game[1]==33)
tmp=44-game[1];
else{
dlta=22-game[1];
op0=22+dlta+(10/dlta);
op1=22+dlta-(10/dlta);
tmp=eval("op"+Math.floor(Math.random()*2));
}}
else if (myway==2){
if (game[1]==22){
tmp=44-game[0];
myway=21;
}
else if (game[1]==11 || game[1]==13 || game[1]==31 || game[1]==33){
selecCorner("empty");
myway=22;
}
else{
tmp=22;
myway=23;
}}}
else if (done==4){
if (myway==22){
for (i==0; i<4 ;i++){
if (moves[corners[i]]==0){
tmp=corners[i];
}}}
else if (myway==23){
dlta=game[1]-game[0];
op0=44-(game[1]+dlta);
op1=(op0+game[0])/2;
tmp=eval("op"+Math.floor(Math.random()*2));
}
else if (myway==1)
tmp=44+game[2]-(2*game[3]);
}}
else if (level==3){
if (done==1){
if (game[0]==11 || game[0]==13 || game[0]==31 || game[0]==33){
tmp=22;
myway=1;
}
else if (game[0]==22){
selecCorner("any");
myway=2;
}
else{
tmp=22;
myway=3;
}}
else if (done==3){
if (myway==1){
if (game[2]==44-game[0])
tmp=choices[1+(2*Math.floor(Math.random()*4))];
else
tmp=44-game[0]
}
else if (myway==2){
if (game[2]==44-game[1])
selecCorner("empty");
}
else if (myway==3){
if (game[2]==11 || game[2]==13 || game[2]==31 || game[2]==33)
tmp=44-game[2];
if (game[2]==44-game[0]){
dlta=22-game[2];
tmp=22+(10/dlta);
mynextmove=tmp+dlta;
}
else{
dlta=22-game[0];
op0=game[0]+(10/dlta);
op1=game[0]-(10/dlta);
op2=game[2]+dlta;
tmp=eval("op"+Math.floor(Math.random()*3));
}}}
else if (done==5 && myway==3){
tmp=mynextmove;
}}}
function findwinner(isplayer){
me=(isplayer)? 1 : 2;
for(n=1;n<=8;n++){
if( (moves[ways[n][1]]==me) && (moves[ways[n][2]]==me) && (moves[ways[n][3]]==me) ){
iswon=true;
break;
}}
if(iswon){
if(isplayer){
playerwins++;
playerstarts=true;
writetext(3);
}else{
pcwins++;
playerstarts=false;
writetext(2);
}}else{
if(done>8){
draws++;
playerstarts=!playerstarts;
writetext(1);
}else if(isplayer) pcturn();
}}
function pcrandom(){
do{
tmp=choices[Math.floor(Math.random()*9)];
}while(moves[tmp]!=0);
}
function pcturn(){
tmp='00';
pcstrategy(true);
if(tmp=='00')pcstrategy(false);
if(tmp=='00' && level>1)
pcdontlose();
if(tmp=='00')
pcrandom();
moves[tmp]=2;
game[done]=tmp;
document.images['rc'+tmp].src="http://guildwarsitalia.altervista.org/cerchio.gif";
document.images['rc'+tmp].alt=" O ";
done++;
findwinner(false);
}
window.onload=init;
window.onresize=function(){
if(ns4)setTimeout('history.go(0)',400);
}
//-->
</script>
<div align="center">
<table border="5" bordercolor="black" cellpadding="0" cellspacing="0" bordercolorlight="gray" bgcolor="white" align="center">
<tr>
<td width="55">[url="javascript:setbutton(11)"][img]http://guildwarsitalia.altervista.org/nothing.gif[/img][/url]</td>
<td width="55">[url="javascript:setbutton(12)"][img]http://guildwarsitalia.altervista.org/nothing.gif[/img][/url]</td>
<td width="55">[url="javascript:setbutton(13)"][img]http://guildwarsitalia.altervista.org/nothing.gif[/img][/url]</td>
</tr><tr>
<td width="55">[url="javascript:setbutton(21)"][img]http://guildwarsitalia.altervista.org/nothing.gif[/img][/url]</td>
<td width="55">[url="javascript:setbutton(22)"][img]http://guildwarsitalia.altervista.org/nothing.gif[/img][/url]</td>
<td width="55">[url="javascript:setbutton(23)"][img]http://guildwarsitalia.altervista.org/nothing.gif[/img][/url]</td>
</tr><tr>
<td width="55">[url="javascript:setbutton(31)"][img]http://guildwarsitalia.altervista.org/nothing.gif[/img][/url]</td>
<td width="55">[url="javascript:setbutton(32)"][img]http://guildwarsitalia.altervista.org/nothing.gif[/img][/url]</td>
<td width="55">[url="javascript:setbutton(33)"][img]http://guildwarsitalia.altervista.org/nothing.gif[/img][/url]</td>
</tr></table>
<form name="scores">
<table border="0" cellpadding="0" cellspacing="0" bgcolor="black" align="center">
<tr>
<td><textarea rows="6" cols="30" name="scores2"></textarea></td>
</tr>
<tr>
<td align="left">
<font face="verdana" size="1">
<input id="leve0" name="leve0" onclick="setlevel(0)" type="radio"/>Facile
<input id="level" checked name="leve0" onclick="setlevel(1)" type="radio"/>Normale
<input id="leve2" name="leve0" onclick="setlevel(2)" type="radio"/>Difficile
<input id="leve3" name="leve0" onclick="setlevel(3)" type="radio"/>Impossibile
</font>
</td>
</tr>
</table>
</form>
</div>
</!doctype>