codice:
k = new Object() ;
k.onKeyDown = function(){
if (Key.isDown(40)){
trace("DOWN")
var twXS1:Tween = new Tween(item1,"_xscale",Strong.easeOut,item1._xscale,item1._xscale+20,2,true)
var twYS1:Tween = new Tween(item1,"_yscale",Strong.easeOut,item1._yscale,item1._yscale+20,2,true)
}
if (Key.isDown(39)){
trace("Right")
var tw1:Tween = new Tween(item1,"_x",Strong.easeOut,item1._x,(item1._x+50),2,true)
}
if (Key.isDown(37)){
trace("Left")
var tw1:Tween = new Tween(item1,"_x",Strong.easeOut,item1._x,(item1._x-50),2,true)
}
if (Key.isDown(38)){
trace("UP")
var twXS1:Tween = new Tween(item1,"_xscale",Strong.easeOut,item1._xscale,item1._xscale-20,2,true)
var twYS1:Tween = new Tween(item1,"_yscale",Strong.easeOut,item1._yscale,item1._yscale-20,2,true)
};
}
Key.addListener(k);
posiziona un rettangolo che ha istanza "item1", vedi se va bene e poi trova il sistema per gli altri