Scusate il disturbo, ho risolto trovando questo codice in giro.

codice:
onLoad(){
    loader.loadMovie("example.jpg");
    this.onEnterFrame = function(){
        picBytesLoaded = this.loader.getBytesLoaded();
        picTotalBytes = this.loader.getBytesTotal();
        if (picBytesLoaded > 2 && picBytesLoaded==picTotalBytes && this.loader._width!=0) {
            this.loader.cacheAsBitmap();
            this.createEmptyMovieClip("spSmoothMovie", this.getNextHighestDepth());
            this.curImg = new flash.display.BitmapData(this.loader._width,this.loader._height);
            this.spSmoothMovie.attachBitmap(this.curImg, 2, "auto", true);
            this.curImg.draw(this.loader);
            this.spSmoothMovie._X = this.loader._X;
            this.spSmoothMovie._Y = this.loader._Y;
            this.loader.unloadMovie();
            this.spSmoothMovie._rotation = 12;
            delete this.onEnterFrame;
        }
    }
}
Si tratta di ridisegnare la foto con la classe bitmap ^^