una prova al volo, se non passi per un webserver comunque non funzionera'
con safari non funziona (almeno, sono su windows), ma fa quello che deve con firefox/chrome
[img]blablabla.gif[/img]codice:function grayscale(el){ var imgObj = new Image(); imgObj.onload=function(){ var canvas = document.createElement('canvas'); var ctx = canvas.getContext('2d'); canvas.width = this.width; canvas.height = this.height; ctx.drawImage(this, 0, 0); var imgPixels = ctx.getImageData(0, 0, canvas.width, canvas.height); for(var y = 0; y < imgPixels.height; y++){ for(var x = 0; x < imgPixels.width; x++){ var i = (y * 4) * imgPixels.width + x * 4; var avg = (imgPixels.data[i] + imgPixels.data[i + 1] + imgPixels.data[i + 2]) / 3; imgPixels.data[i] = avg; imgPixels.data[i + 1] = avg; imgPixels.data[i + 2] = avg; } } ctx.putImageData(imgPixels, 0, 0, 0, 0, imgPixels.width, imgPixels.height); el.src=canvas.toDataURL(); } imgObj.src = el.src; } $(function(){ $('.myImgs').each(function(){ grayscale(this); }) })
[img]blablabla.jpg[/img]
ciao

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