allora guarda io per i parser uso sempre una classe Token, che mi restituisce solo "un pezzo" (un token appunto).
codice:
/*************************************************************************
** Each piece of information we want to read is on its own line **
** which means we need to write code that can parse lines of text **
** from a file and break down the lines into smaller pieces of text. **
** These smaller pieces of text are called tokens. **
** This class can return to use tokens from within a text file. **
**************************************************************************/
Ti do l'input e se ti piace puoi provare ad implementare il tuo sistema in questo modo.
Io imparai a fare così da un libro che ho studiato sulle DirectX.
Non trovo purtroppo miei pezzi di codice semplici da poterti incollare qui , però ho trovato una interessante discussione a riguardo su stackoverflow
codice:
#include <iostream>
#include <fstream>
class Token
{
private:
friend std::ostream& operator<<(std::ostream&,Token const&);
friend std::istream& operator>>(std::istream&,Token&);
std::string value;
};
std::istream& operator>>(std::istream& str,Token& data)
{
// Check to make sure the stream is OK.
if (!str)
{ return str;
}
char x;
// Drop leading space
do
{
x = str.get();
}
while(str && isspace(x) && (x != '\n'));
// If the stream is done. exit now.
if (!str)
{
return str;
}
// We have skipped all white space up to the
// start of the first token. We can now modify data.
data.value ="";
// If the token is a '\n' We are finished.
if (x == '\n')
{ data.value = "\n";
return str;
}
// Otherwise read the next token in.
str.unget();
str >> data.value;
return str;
}
std::ostream& operator<<(std::ostream& str,Token const& data)
{
return str << data.value;
}
int main()
{
std::ifstream f("PLOP");
Token x;
while(f >> x)
{
std::cout << "Token(" << x << ")\n";
}
}