Si
codice:package { import flash.display.Sprite; import flash.display.MovieClip; import flash.events.Event; import flash.utils.Timer; import flash.events.TimerEvent; import flash.events.Event; public class MiaClasse extends MovieClip { private var myTimer:Timer public function MiaClasse() { myTimer= new Timer(3000, 0); myTimer.start() myTimer.addEventListener(TimerEvent.TIMER,anima) } private function anima(evt:TimerEvent):void{ this.play() } } }