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P2MS
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P2MS written by behaviour to create fully functional export from Oxygen to 3dsmax.

Utility correctly converts geometry and texture coordinates of every LOD in .P3D (MLOD) file
into separate .MS3D files.

Example: file name "FILE.P3D", it has 3 LOD's; then result is "FILE_0.MS3D", "FILE_1.MS3D" and "FILE_2.MS3D".
Result saves at same directory, as a source file.

Texture names automatically changes. Example - "data\texture.paa" converted to "texture.TGA".

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Usage
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1. Because .3DS format have limitation on texture name length (8.3),
recommended rename in O2 textures with more than 8.3 name

2. With TexView convert textures from .PAA and .PAC to .TGA;
Copy textures to directory, where is our .P3D file

3. Run "P2MS.EXE MY_FILE.P3D"; As result we have some .MS3D files (in every file original LOD).
Optionally possible create geometry scale factor. Then type "P2MS.EXE MY_FILE.P3D 0.5"

4. Convert .MS3D in .3DS with any convertion program (LithUnwrap highly recommended)

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by Porshen (c)2003
http://www.storiamilitare.org/o2/dw.php Per scaricarlo se interessati

pao

PS: ora manca solo tool per aggiungere luci e telecamere ^_^ :metallica