questo e tutto il codice principale:
codice:stop(); startLevel = 1; theScore = 0; if (useMouseOn == undefined) useMouseOn = 1; gBallBaseLoc = [208, 329]; gThePaddle = [_level0["paddle"]]; gGameRect = [19, 15, 397, 372]; gHMax = pGameRect[2]-5; maxLevels = 10; // Livelli Max TileCountx = 13; TileCounty = 17; theNumberOfBalls = 1; theCurBallNum = 1; ballsLeft = 2; pauseBall = 0; setPause = 0; if (playsound != 1) soundbg.gotoAndStop(2); function moveTheBalls () { for (x=1; x<=theNumberOfBalls; x++) { thisBall = theBallsList["ball"+x]; if (!thisBall == 0) { thisBall.moveBall(); } } } function newBallList (startBallNum) { this["ball"+startBallNum] = new newBall("ball"+startBallNum); } function addNewBall () { theCurBallNum++; theBallsList["ball"+theNumberOfBalls] = new newBall("ball"+theNumberOfBalls); resetPaddleandBall(); } function newBall (instName) { duplicateMovieClip ("ball", instName, theNumberOfBalls); this.name = instName; this.MovieClip = _level0[instName]; this.MovieClip._x = gBallBaseLoc[0]; this.MovieClip._y = gBallBaseLoc[1]; this.deltaX = getRandom(-5, 5); this.deltaY = -5; this.HitNum = 0; } newBall.prototype.moveBall = function () { if (pauseBall == 0) { this.MovieClip._x += this.deltaX; this.MovieClip._y += this.deltaY; for (i=0; i<=aktTiles; i++) { thisTile = gTargetList[i]; if (this.MovieClip.hitTest(_level0[thisTile])) { obj1_hwidth = (getProperty(this.MovieClip, _width)/2); obj1_hheight = (getProperty(this.MovieClip, _height)/2); obj2_hwidth = (getProperty(_level0[thisTile], _width)/2); obj2_hheight = (getProperty(_level0[thisTile], _height)/2); obj1_x1 = getProperty(this.MovieClip, _x)-obj1_hwidth; obj1_x2 = Number(getProperty(this.MovieClip, _x))+Number(obj1_hwidth); obj1_y1 = getProperty(this.MovieClip, _y)-obj1_hheight; obj1_y2 = Number(getProperty(this.MovieClip, _y))+Number(obj1_hheight); obj2_x1 = getProperty(_level0[thisTile], _x)-obj2_hwidth; obj2_x2 = Number(getProperty(_level0[thisTile], _x))+Number(obj2_hwidth); obj2_y1 = getProperty(_level0[thisTile], _y)-obj2_hheight; obj2_y2 = Number(getProperty(_level0[thisTile], _y))+Number(obj2_hheight); if ((Number(obj2_x1)<=Number(obj1_x2)) && (Number(obj2_x1)>=Number(obj1_x1))) { this.deltaX = -5; } if ((Number(obj2_y1)>=Number(obj1_y1)) && (Number(obj2_y1)<=Number(obj1_y2))) { this.deltaY = -5; } if ((Number(obj2_x2)<=Number(obj1_x2)) && (Number(obj2_x2)>=Number(obj1_x1))) { this.deltaX = 5; } if ((Number(obj2_y2)>=Number(obj1_y1)) && (Number(obj2_y2)<=Number(obj1_y2))) { this.deltaY = 5; } _level0[thisTile].play(); } } if (this.MovieClip.hitTest(_level0.paddle) && this.deltaY > 0) { this.paddleHit(_level0.paddle); _level0.soundbalken.play(); } if (this.MovieClip._y>(gGameRect[3]+20)) { theBallsList[this.name] = 0; removeMovieClip(this.MovieClip); theCurBallNum--; if (theCurBallNum<=0) { ballsLeft--; _level0.soundaus.play(); if (ballsLeft<0) { // Game over ballsLeft = 0; gotoAndStop (5); } else { addNewBall(); checkLives(); pauseBall = 1; ball1.deltaX = getRandom(-5, 5); ball1.deltaY = -5; } } } if (this.MovieClip._x<=gGameRect[0] || this.MovieClip._x>=gGameRect[2]) { this.flipX(); } if (this.MovieClip._y <= gGameRect[1]) { this.flipY(); } } } newBall.prototype.serveBall = function () { this.MovieClip._x = gBallBaseLoc[0]; this.MovieClip._y = gBallBaseLoc[1]; this.deltaX = getRandom(-5, 5); this.deltaY = -5; } newBall.prototype.flipY = function () { this.deltaY *= -1; } newBall.prototype.flipX = function () { this.deltaX *= -1; } newBall.prototype.paddleHit = function (thePaddle) { this.deltaX = (this.MovieClip._x - thePaddle._x)/4; this.flipY(); this.MovieClip._y = Math.min(this.MovieClip._y, (thePaddle._y)+10); } newBall.prototype.increaseSpeed = function(){ if(this.deltaY < -18 || this.deltaY > 18){ }else{ this.hitNum ++; if(this.hitNum > 3){ this.hitNum = 0; if(this.deltaY > 0){ this.deltaY ++; }else{ this.deltaY --; } } } } function resetGame () { pauseBall = 1; maxTiles = 0; aktTiles = 0; hitTiles = 0; TilestoHit = 0; gTargetList = []; brickArray=new Array(); clearAllTiles(); checkLives() ball1._x = gBallBaseLoc[0]; ball1._y = gBallBaseLoc[1]; ball1.deltaX = getRandom(-5, 5); ball1.deltaY = -5; paddle._x = gBallBaseLoc[0]; // Load File Asp loadVariables("Livello.asp?level="+startLevel,dataloader); level_movie.strlevel = "Level " + startLevel; level_movie._visible = true; } function checkForXtraBall (theBallName) { var xtraBallNum = xtraBallList.length; for (i=0; i<xtraBallNum; i++) { if (theBallName eq xtraBallList[i]) { return 1; } } } function getRandom (x, y) { return Math.round(Math.random()*(y-x))+x; } function checkLevel() { if (Number(_level0.hitTiles) >= Number(_level0.TilestoHit)) { if (startLevel < maxLevels) { startLevel += 1; _level0.resetGame(); } else { _level0.level_movie.strlevel = "DURCHGESPIELT ;)"; _level0.level_movie._visible = true; } } } function clearAllTiles() { for (i=0; i<=aktTiles; i++) { removeMovieClip("tile"+i); } } function checkLives() { for (i=1; i<=ballsLeft+1; i++) { removeMovieClip("lebenball"+i); } for (i=1; i<=ballsLeft; i++) { lebenName = "lebenball"+i; duplicateMovieClip("lebenball0",lebenName,999+i); _level0[lebenName]._x = 12+i*12; } }

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