altre funzioni

codice:
function resetTiles()
{
	aktTiles = 0;
	rowArray0 = _level0.dataloader.asparray0.split(','); 
	brickArray[0]=rowArray0;

	rowArray1 = _level0.dataloader.asparray1.split(','); 
	brickArray[1]=rowArray1;

	rowArray2 = _level0.dataloader.asparray2.split(','); 
	brickArray[2]=rowArray2;

	rowArray3 = _level0.dataloader.asparray3.split(','); 
	brickArray[3]=rowArray3;

	rowArray4 = _level0.dataloader.asparray4.split(','); 
	brickArray[4]=rowArray4;

	rowArray5 = _level0.dataloader.asparray5.split(','); 
	brickArray[5]=rowArray5;

	rowArray6 = _level0.dataloader.asparray6.split(','); 
	brickArray[6]=rowArray6;

	rowArray7 = _level0.dataloader.asparray7.split(','); 
	brickArray[7]=rowArray7;

	rowArray8 = _level0.dataloader.asparray8.split(','); 
	brickArray[8]=rowArray8;

	rowArray9 = _level0.dataloader.asparray9.split(','); 
	brickArray[9]=rowArray9;

	rowArray10 = _level0.dataloader.asparray10.split(','); 
	brickArray[10]=rowArray10;
	
	rowArray11 = _level0.dataloader.asparray11.split(','); 
	brickArray[11]=rowArray11;	

	rowArray12 = _level0.dataloader.asparray12.split(','); 
	brickArray[12]=rowArray12;

	rowArray13 = _level0.dataloader.asparray13.split(','); 
	brickArray[13]=rowArray13;

	rowArray14 = _level0.dataloader.asparray14.split(','); 
	brickArray[14]=rowArray14;

	rowArray15 = _level0.dataloader.asparray15.split(','); 
	brickArray[15]=rowArray15;
	
	rowArray16 = _level0.dataloader.asparray16.split(','); 
	brickArray[16]=rowArray16;	
	
		for (row=0; row<TileCounty; row++) {
			for (brick=0; brick<TileCountx; brick++) {
				brickNum=brickArray[row][brick];
				maxTiles++;
				if (brickNum!=0) {
					gTargetList[aktTiles] = String("tile"+(aktTiles));
	
					clipName = "tile"+aktTiles;
					clipDepth = row*100 + brick;
					
					duplicateMovieClip("initial_brick",clipName, clipDepth);
					if (brickNum == 9) {
						_level0[clipName].gotoAndPlay("Goldener Stein");
					} else if (brickNum == 8) {
						_level0[clipName].gotoAndPlay("Grauer Stein");					
						TilestoHit++;						
					} else {
						_level0[clipName].color.gotoAndStop(brickNum);
						TilestoHit++;
					}
						
					_level0[clipName]._y = row*18+20;
					_level0[clipName]._x = 28+brick*30;

					if (row == 0)
						_level0[clipName].enlargeblocker = 1;
					else
						_level0[clipName].enlargeblocker = 0;
	
					aktTiles++;				
				} 
		
			}	
		}
}
codice:
onClipEvent (enterFrame) {
	
	if (_level0.setPause == 0)
	{
		if (_level0.pauseBall == 1)
		{
			_level0.ball1._x = this._x
		}
		if(_level0.useMouseOn)
		{
			this._x = _level0._xmouse;
		}
		else 
		{
			if(Key.isDown(Key.LEFT)){
				this._x -= 15;
			}else if(Key.isDown(Key.RIGHT)){
				this._x += 15;
			}
		}

		if(this._x < 38){
			this._x = 38;
		}else if(this._x > 377){
			this._x = 377;
		}
	}
}