altre funzioni
codice:
function resetTiles()
{
aktTiles = 0;
rowArray0 = _level0.dataloader.asparray0.split(',');
brickArray[0]=rowArray0;
rowArray1 = _level0.dataloader.asparray1.split(',');
brickArray[1]=rowArray1;
rowArray2 = _level0.dataloader.asparray2.split(',');
brickArray[2]=rowArray2;
rowArray3 = _level0.dataloader.asparray3.split(',');
brickArray[3]=rowArray3;
rowArray4 = _level0.dataloader.asparray4.split(',');
brickArray[4]=rowArray4;
rowArray5 = _level0.dataloader.asparray5.split(',');
brickArray[5]=rowArray5;
rowArray6 = _level0.dataloader.asparray6.split(',');
brickArray[6]=rowArray6;
rowArray7 = _level0.dataloader.asparray7.split(',');
brickArray[7]=rowArray7;
rowArray8 = _level0.dataloader.asparray8.split(',');
brickArray[8]=rowArray8;
rowArray9 = _level0.dataloader.asparray9.split(',');
brickArray[9]=rowArray9;
rowArray10 = _level0.dataloader.asparray10.split(',');
brickArray[10]=rowArray10;
rowArray11 = _level0.dataloader.asparray11.split(',');
brickArray[11]=rowArray11;
rowArray12 = _level0.dataloader.asparray12.split(',');
brickArray[12]=rowArray12;
rowArray13 = _level0.dataloader.asparray13.split(',');
brickArray[13]=rowArray13;
rowArray14 = _level0.dataloader.asparray14.split(',');
brickArray[14]=rowArray14;
rowArray15 = _level0.dataloader.asparray15.split(',');
brickArray[15]=rowArray15;
rowArray16 = _level0.dataloader.asparray16.split(',');
brickArray[16]=rowArray16;
for (row=0; row<TileCounty; row++) {
for (brick=0; brick<TileCountx; brick++) {
brickNum=brickArray[row][brick];
maxTiles++;
if (brickNum!=0) {
gTargetList[aktTiles] = String("tile"+(aktTiles));
clipName = "tile"+aktTiles;
clipDepth = row*100 + brick;
duplicateMovieClip("initial_brick",clipName, clipDepth);
if (brickNum == 9) {
_level0[clipName].gotoAndPlay("Goldener Stein");
} else if (brickNum == 8) {
_level0[clipName].gotoAndPlay("Grauer Stein");
TilestoHit++;
} else {
_level0[clipName].color.gotoAndStop(brickNum);
TilestoHit++;
}
_level0[clipName]._y = row*18+20;
_level0[clipName]._x = 28+brick*30;
if (row == 0)
_level0[clipName].enlargeblocker = 1;
else
_level0[clipName].enlargeblocker = 0;
aktTiles++;
}
}
}
}
codice:
onClipEvent (enterFrame) {
if (_level0.setPause == 0)
{
if (_level0.pauseBall == 1)
{
_level0.ball1._x = this._x
}
if(_level0.useMouseOn)
{
this._x = _level0._xmouse;
}
else
{
if(Key.isDown(Key.LEFT)){
this._x -= 15;
}else if(Key.isDown(Key.RIGHT)){
this._x += 15;
}
}
if(this._x < 38){
this._x = 38;
}else if(this._x > 377){
this._x = 377;
}
}
}