cosi va in verticale:
seguendo i movimenti in verticale del mouse
volendo lo scorrimento puo seguire anche movimenti in orizzontale
del mouse.


================================================== =======

onClipEvent(load){
speed = 150; Stage.scaleMode = "noScale";
h = Stage.height;
boundsStage = _root.bordi.getBounds(_root);
}
onClipEvent(enterFrame){
boundsSlide = this.getBounds(_root);
ymouse = _level0._ymouse;
move = -(ymouse-(h/2))/speed;
if ((boundsSlide.yMax < boundsStage.yMax) && (xmouse > (y/2))){
move = 0;
} else if ((boundsSlide.yMin > boundsStage.yMin) && (ymouse < (h/2))) {
move = 0;
}
this._Y += move;

================================================== ===============
}