codice:function Drawing(__path, __color) { // andr3a, scritta al volo il 28/01/2006 // compatibile Flash 6, 7, 8 .. forse pure FlashLite 2.0 function __init(__path, __s, __color) { var __listener = __initListener(__path, __s, __color); Mouse.addListener(__listener); __initMenu(__path, __listener); }; function __initListener(__path, __s, __color) { var __listener = new Object(); __listener.path = __path[__s]; __listener.onMouseDown = function() { this.__draw = true; this.path.moveTo(__path._xmouse, __path._ymouse); }; __listener.onMouseMove = function() { if(this.__draw) { with(this.path) { lineStyle(1, __color); lineTo(__path._xmouse, __path._ymouse); } } }; __listener.onMouseUp = function() { this.__draw = false; }; __listener.clearDrawed = function() { __path[__s].clear(); }; return __listener; }; function __initMenu(__path, __listener) { if(ContextMenu) { var __cmenu = new ContextMenu(); __cmenu.customItems.push(new ContextMenuItem("Clear", __listener.clearDrawed)); __path.menu = __cmenu; }; }; function __depth(__path) { var __depth = 1000; if(__path.getNextHighestDepth) __depth = __path.getNextHighestDepth(); return __depth; }; var __s = '__drawing__' + Math.random() * 123456789 + '__'; __path.createEmptyMovieClip(__s, __depth(__path)); __init(__path, __s, __color); } Drawing(this, 0x00000);