myFXsound = new Sound()
myFxsound.attachSound("effetto") // sta nella liberia
codice:.... if(this.hitTest(_root.player) &&_currentframe==2 ){ fallspeed=random(10)+4; _root.score+=30; _y=Math.random()*1*-100; _x=random(700); gotoAndStop(random(4)+1); _root.myFXsound.start(100,1) } .....