Ecco un modo un po' articolato ...
codice:#include <windows.h> #define CONSOLE_FULLSCREEN_MODE 1 typedef BOOL (WINAPI *SETCONSOLEDISPLAYMODE) (HANDLE, DWORD, PCOORD); SETCONSOLEDISPLAYMODE SetConsoleDisplayMode; int main(void) { HMODULE kernel32 = GetModuleHandle("kernel32.dll"); SetConsoleDisplayMode = reinterpret_cast<SETCONSOLEDISPLAYMODE>(GetProcAddress(kernel32,"SetConsoleDisplayMode")); HANDLE hConsoleOutput = GetStdHandle(STD_OUTPUT_HANDLE); COORD cBDim; SetConsoleDisplayMode(hConsoleOutput, CONSOLE_FULLSCREEN_MODE, &cBDim); // ... return(0); }

