codice:
import mx.utils.Delegate;
import mx.transitions.Tween;
import mx.transitions.easing.*;
var numOfItems:Number;
var radiusX:Number = 300;
var radiusY:Number = 75;
var centerX:Number = Stage.width/2;
var centerY:Number = Stage.height/2;
var speed:Number = 0.05;
var perspective:Number = 130;
var home:MovieClip = this;
theText._alpha = 0;
var tooltip:MovieClip = this.attachMovie("tooltip", "tooltip", 10000);
tooltip._alpha = 0;
var xml:XML = new XML();
xml.ignoreWhite = true;
xml.onLoad = function() {
var nodes = this.firstChild.childNodes;
numOfItems = nodes.length;
for (var i = 0; i<numOfItems; i++) {
var t = home.attachMovie("item", "item"+i, i+1);
t.angle = i*((Math.PI*2)/numOfItems);
t.onEnterFrame = mover;
t.toolText = nodes[i].attributes.tooltip;
t.content = nodes[i].attributes.content;
t.voice = nodes[i].attributes.audio;
t.icon.inner.loadMovie(nodes[i].attributes.image);
t.r.inner.loadMovie(nodes[i].attributes.image);
t.icon.onRollOver = over;
t.icon.onRollOut = out;
t.icon.onRelease = released;
}
};
function over() {
//BONUS Section
var sou:Sound = new Sound();
sou.attachSound("sover");
sou.start();
home.tooltip.tipText.text = this._parent.toolText;
home.tooltip._x = this._parent._x;
home.tooltip._y = this._parent._y-this._parent._height/2;
home.tooltip.onEnterFrame = Delegate.create(this, moveTip);
home.tooltip._alpha = 100;
}
function out() {
delete home.tooltip.onEnterFrame;
home.tooltip._alpha = 0;
}
function released() {
//BONUS Section
var sou:Sound = new Sound();
sou.attachSound("sdown");
sou.start();
home.tooltip._alpha = 0;
for (var i = 0; i<numOfItems; i++) {
var t:MovieClip = home["item"+i];
t.xPos = t._x;
t.yPos = t._y;
t.theScale = t._xscale;
delete t.icon.onRollOver;
delete t.icon.onRollOut;
delete t.icon.onRelease;
delete t.onEnterFrame;
if (t != this._parent) {
var tw:Tween = new Tween(t, "_xscale", Strong.easeOut, t._xscale, 0, 1, true);
var tw2:Tween = new Tween(t, "_yscale", Strong.easeOut, t._yscale, 0, 1, true);
var tw3:Tween = new Tween(t, "_alpha", Strong.easeOut, 100, 0, 1, true);
} else {
var tw:Tween = new Tween(t, "_xscale", Strong.easeOut, t._xscale, 100, 1, true);
var tw2:Tween = new Tween(t, "_yscale", Strong.easeOut, t._yscale, 100, 1, true);
var tw3:Tween = new Tween(t, "_x", Strong.easeOut, t._x, 200, 1, true);
var tw4:Tween = new Tween(t, "_y", Strong.easeOut, t._y, 320, 1, true);
var tw5:Tween = new Tween(theText, "_alpha", Strong.easeOut, 0, 100, 1, true);
theText.text = t.content;
var s:Object = this;
//////////////////////////
//codice audio
var exau = t.voice;
trace(exau);
var voi:Sound = new Sound();
voi.attachSound(exau,true);
voi.start();
/////////////////////////
tw.onMotionStopped = function() {
s.onRelease = unReleased;
};
}
}
}
function unReleased() {
//BONUS Section
var sou:Sound = new Sound();
sou.attachSound("sdown");
sou.start();
delete this.onRelease;
var tw:Tween = new Tween(theText, "_alpha", Strong.easeOut, 100, 0, 0.5, true);
for (var i = 0; i<numOfItems; i++) {
var t:MovieClip = home["item"+i];
if (t != this._parent) {
var tw:Tween = new Tween(t, "_xscale", Strong.easeOut, 0, t.theScale, 1, true);
var tw2:Tween = new Tween(t, "_yscale", Strong.easeOut, 0, t.theScale, 1, true);
var tw3:Tween = new Tween(t, "_alpha", Strong.easeOut, 0, 100, 1, true);
} else {
var tw:Tween = new Tween(t, "_xscale", Strong.easeOut, 100, t.theScale, 1, true);
var tw2:Tween = new Tween(t, "_yscale", Strong.easeOut, 100, t.theScale, 1, true);
var tw3:Tween = new Tween(t, "_x", Strong.easeOut, t._x, t.xPos, 1, true);
var tw4:Tween = new Tween(t, "_y", Strong.easeOut, t._y, t.yPos, 1, true);
tw.onMotionStopped = function() {
for (var i = 0; i<numOfItems; i++) {
var t:MovieClip = home["item"+i];
t.icon.onRollOver = Delegate.create(t.icon, over);
t.icon.onRollOut = Delegate.create(t.icon, out);
t.icon.onRelease = Delegate.create(t.icon, released);
t.onEnterFrame = mover;
}
};
}
}
}
function moveTip() {
home.tooltip._x = this._parent._x;
home.tooltip._y = this._parent._y-this._parent._height/2;
}
xml.load("icons.xml");
function mover() {
this._x = Math.cos(this.angle)*radiusX+centerX;
this._y = Math.sin(this.angle)*radiusY+centerY;
var s = (this._y-perspective)/(centerY+radiusY-perspective);
this._xscale = this._yscale=s*100;
this.angle += this._parent.speed;
this.swapDepths(Math.round(this._xscale)+100);
}
this.onMouseMove = function() {
//determinare la velocità + il valore è alto + l'mc è lento con il mouse ai lati
speed = (this._xmouse-centerX)/10000;
};
così dovrebbe andare, ma l'audio non parte!