Object.environment = this;
Object.environment.fl = 300;
Object.environment.maxDots = 20;
this.createEmptyMovieClip("field", 1);
this.field._x = 400;
this.field._y = 150;
this.onEnterFrame = function ()
{
if (Object.environment.dotCount < Object.environment.maxDots)
{
Object.environment.dotCount++;
makedot();
}
angle = angle + (this._xmouse - 400) / 399;
y = 5;
};
function makedot()
{
nombre = "dot" + String(depth++);
neo = field.attachMovie("dot", nombre, depth);
neo.x = 0.750000 * (random(400 * 2) - 400);
neo.z = 0.750000 * (random(400 * 2) - 400);
}
stop();