Così
Codice PHP:
package {
import be.nascom.flash.graphics.Rippler;
import flash.display.Bitmap;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.MouseEvent;
public class Ripple extends Sprite {
private var _target : Bitmap;
private var _rippler : Rippler;
public function Ripple () {
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
// create a Bitmap displayobject and add it to the stage
_target = new Bitmap(new cascate(0,0));
addChild (_target);
// create the Rippler instance to affect the Bitmap object
_rippler = new Rippler(_target, 60, 6);
// create the event listener for mouse movements
stage.addEventListener (MouseEvent.MOUSE_MOVE, handleMouseMove);
}
// creates a ripple at mouse coordinates on mouse movement
private function handleMouseMove (event : MouseEvent):void {
// the ripple point of impact is size 20 and has alpha 1
_rippler.drawRipple (_target.mouseX, _target.mouseY, 20, 1);
}
}
}
Nel mio caso il nome di concatenamento dell'immagine è "cascate" e funziona correttamente.