ciao a tutti,

ho un filmato un pò vecchiotto e funziona solo se imposto il player 6
ma non capisco perchè le uniche funzioni che ho all'interno sono queste e non mi sembra che siano cosi obsolete

1° frame
codice:
var total_num = 21;
var level = total_num + 1;
//var myBounds = boundbox.getBounds(_root);
for (i = 0; i <= total_num; i++)
{
    attachMovie("dot", "dot" + i, i);
    myDot = _root["dot" + i];
	myDot._x = 30*i;
    //myDot._x = random(myBounds.xMax - myBounds.xMin - 50) + 26;
    //myDot._y = random(myBounds.yMax - myBounds.yMin - 60) + 31;
} // end of for
stop ();
sulla clip
codice:
onClipEvent (load)
{
    var follow = false;
    var min_dist = 50;
    var max_move = 80;
    var force = 3.400000E+000;
    var a = 5;
    var d = 3.600000E+000;
    var newX = _parent._x;
    var newY = _parent._y;
    var myXspeed = 0;
    var myYspeed = 0;
    _root.attachMovie("line", "line" + _root.level, _root.level);
    myLine = _root["line" + _root.level];
    ++_root.level;
    var line_x = random(_root.myBounds.xMax - _root.myBounds.xMin);
}
onClipEvent (enterFrame)
{
    myXspeed = ((_parent._x - newX) / a + myXspeed) / d;
    myYspeed = ((_parent._y - newY) / a + myYspeed) / d;
    if (Math.abs(_parent._x - _root._xmouse) < min_dist && Math.abs(_parent._y - _root._ymouse) < min_dist)
    {
        follow = true;
        this.gotoAndStop(2);
    }
    else if (Math.abs(_parent._x - newX) > max_move || Math.abs(_parent._y - newY) > max_move)
    {
        follow = false;
        this.gotoAndStop(1);
    } // end else if
    if (follow)
    {
        myXSpeed = myXSpeed + (_parent._x - _root._xmouse) / force;
        myYSpeed = myYSpeed + (_parent._y - _root._ymouse) / force;
    } // end if
    _parent._x = _parent._x - myXspeed;
    _parent._y = 275;
    myLine._x = _parent._x;
    myLine._y = _parent._y;
    //myLine._xscale = line_x - _parent._x;
    //myLine._yscale = _root.myBounds.yMax - _root.myBounds.yMin - _parent._y;
    myLine._alpha = 50;
}
/*onClipEvent (mouseDown)
{
    newX = random(_root.myBounds.xMax - _root.myBounds.xMin - 50) + 26;
    newY = random(_root.myBounds.yMax - _root.myBounds.yMin - 60) + 31;
}*/
qualcuno saprebbe darmi una mano

Grazie