diciamo che al 99% ho appurato che il client sta a posto.
adesso nn arriva più nulla a prescindere da zeromemory:
codice:
int Server::initConnection() {
cout << "SERVER STARTED. PRESS ENTER EXIT" << endl;
WSADATA wsaData;
sockaddr_in local;
sockaddr_in from;
int wsaret = WSAStartup(0x101, &wsaData);
int fromlen = sizeof(from);
local.sin_family = AF_INET; // ADDRESS FAMILY
local.sin_addr.s_addr = INADDR_ANY; // WILD CARD IP ADDRESS
local.sin_port = htons((u_short) 20248); // PORT
server = socket(AF_INET, SOCK_STREAM, 0);
while(true)
{
char temp[1024];
char temp2[1024];
ZeroMemory(temp2, 1024);
inAscolto = accept(server, (struct sockaddr*) &from, &fromlen);
sprintf_s(temp, "YOUR IP IS: %s", inet_ntoa(from.sin_addr));
send(inAscolto, temp, strlen(temp), 0);
cout << "CONNECTION FROM: " << inet_ntoa(from.sin_addr) << endl;
recv(inAscolto, temp2, sizeof(temp2), 0);
cout << temp2 << endl;
}
}