codice:
public static BufferedImage toBufferedImage(Image image) {
BufferedImage bimage = null;
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
try {
int transparency = Transparency.BITMASK;
// Create the buffered image
GraphicsDevice gs = ge.getDefaultScreenDevice();
GraphicsConfiguration gc = gs.getDefaultConfiguration();
bimage = gc.createCompatibleImage(
image.getWidth(null), image.getHeight(null), transparency);
} catch (HeadlessException e) {
// The system does not have a screen
}
if (bimage == null) {
// Create a buffered image using the default color model
int type = BufferedImage.TYPE_INT_ARGB;
bimage = new BufferedImage(image.getWidth(null), image.getHeight(null), type);
}
// Copy image to buffered image
Graphics g = bimage.createGraphics();
// Paint the image onto the buffered image
g.drawImage(image, 0, 0, null);
g.dispose();
return bimage;
}
caruccio