Sto cercando di capire le equazioni di easing spiegate da Robert Penner. In pratica per esempio questa come faccio ad applicarla?
class com.robertpenner.easing.Bounce {
static function easeOut (t:Number, b:Number, c:Number, d:Number):Number {
if ((t/=d) < (1/2.75)) {
return c*(7.5625*t*t) + b;
} else if (t < (2/2.75)) {
return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;
} else if (t < (2.5/2.75)) {
return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;
} else {
return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;
}
}
static function easeIn (t:Number, b:Number, c:Number, d:Number):Number {
return c - com.robertpenner.easing.Bounce.easeOut (d-t, 0, c, d) + b;
}
static function easeInOut (t:Number, b:Number, c:Number, d:Number):Number {
if (t < d/2) return com.robertpenner.easing.Bounce.easeIn (t*2, 0, c, d) * .5 + b;
else return com.robertpenner.easing.Bounce.easeOut (t*2-d, 0, c, d) * .5 + c*.5 + b;
}
}


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