oltre che interi puoi passare definizioni come queste:
codice:
FOREGROUND_BLUE Text color contains blue.
FOREGROUND_GREEN Text color contains green.
FOREGROUND_RED Text color contains red.
FOREGROUND_INTENSITY Text color is intensified.
BACKGROUND_BLUE Background color contains blue.
BACKGROUND_GREEN Background color contains green.
BACKGROUND_RED Background color contains red.
BACKGROUND_INTENSITY Background color is intensified.
COMMON_LVB_LEADING_BYTE Leading byte.
COMMON_LVB_TRAILING_BYTE Trailing byte.
COMMON_LVB_GRID_HORIZONTAL Top horizontal.
COMMON_LVB_GRID_LVERTICAL Left vertical.
COMMON_LVB_GRID_RVERTICAL Right vertical.
COMMON_LVB_REVERSE_VIDEO Reverse foreground and background attributes.
COMMON_LVB_UNDERSCORE Underscore.
E' possibile mescolarle con l'operatore | :
codice:
#include <windows.h>
#include <stdio.h>
void selector(unsigned short color) {
HANDLE hCon = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hCon,color);
}
void main() {
selector(FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY | BACKGROUND_RED);
printf("%s", "Ciao");
}