prova così. Ho messo in grassetto le modifiche.
codice:
stop();
startPar = 4*(incrPar-1);
for (parNumber=startPar; parNumber<(4*incrPar) && parNumber<(_root.maxPar); parNumber++) {
itemButton = "img"+parNumber;
this.item.duplicateMovieClip(itemButton, parNumber);
this[itemButton].imgScena = "images/fable"+String(_root.fableNum)+"/image"+String(this.parNumber)+".jpg";
this[itemButton].createEmptyMovieClip("imgContenitore",1);
trace(this[itemButton].imgScena);
//posizione img0
this[itemButton]._x = 3;
this[itemButton]._y = 3;
//eventuali posizionamenti successivi
if (incrPar == 1) {
parTemp = parNumber;
}
if (incrPar>1) {
parTemp = parNumber-(4*(incrPar-1));
}
if (parTemp == 1 || parTemp == 3) {
this[itemButton]._x += 251;
}
if (parTemp>1) {
this[itemButton]._y += 220;
}
//
this[itemButton].memory = parNumber;
this[itemButton].imgContenitore.loadMovie(this[itemButton].imgScena);
this[itemButton]._alpha = 80;
this[itemButton].onRollOver = function() {
this[itemButton]._alpha = 100;
};
this[itemButton].onRollOut = function() {
this[itemButton]._alpha = 80;
};
this[itemButton].onRelease = function() {
_root.par = memory;
_root.gotoAndStop(7);
};
}