prova così...
codice:
on (release) {
_level0.createEmptyMovieClip("holder_mc", 2);
_level0.holder_mc.loadMovie("movie.swf");
// inizio istruzioni preload ...
tot = 0;
car = -1;
this.onEnterFrame = function() {
if (car >= tot && tot != undefined && tot > 4 && car != undefined) {
// caricamento completato, avvio il filmato...
_level0.holder_mc._x = 165;
_level0.holder_mc._y = 0;
_level0.holder_mc.gotoAndPlay(2);
delete this.onEnterFrame;
} else {
_level0.holder_mc.stop();
car = _level0.holder_mc.getBytesLoaded();
tot = _level0.holder_mc.getBytesTotal();
}
}
}