Ciao!

Con questo codice creo un lettore mp3...
Vorrei una cosa semplice. NON far partire il primo mp3 in automatico. Vorrei he la musica partisse quando premo play...
Ho provato a modificare musicPlay = true; in "false" ma nulla da fare.
Potreste aiutarmi??

Codice PHP:
musicPlay true;
songList = new Array();
playListFile "playlist";
track 1;
newSong false;
playlistshow.text playListFile ".xml";
playList = new XML();
playList.ignoreWhite true;
playList.onLoad = function (success)
{
    if (!
success)
    {
        
playlistshow.text "file non trovato";
        return(
undefined);
    } 
// end if
    
playList.firstChild.childNodes;
    var 
0;
    while (
n.length)
    {
        
songList[s] = n[s].attributes.file;
        
s++;
    } 
// end while
    
playlistshow.text playListFile ".xml";
    
holder.music = new Sound();
    
holder.music.loadSound(songList[track 1], true);
    
holder.music.onSoundComplete = function ()
    {
        
track track 1;
        if (
track songList.length)
        {
            
track 1;
        } 
// end if
        
newSong true;
    };
    
slider.onEnterFrame = function ()
    {
        
vol Math.round((slider._x slidebar._x) / (slidebar._width 100));
        
holder.music.setVolume(vol);
    };
    
slider.btn.onPress = function ()
    {
        
slider.startDrag(falseslidebar._xslidebar._yslidebar._x slidebar._widthslidebar._y);
    };
    
slider.btn.onRelease = function ()
    {
        
slider.stopDrag();
    };
};
playList.load(playListFile ".xml");
holder.onEnterFrame = function ()
{
    if (
musicPlay)
    {
        
pos Math.round(holder.music.position);
        
dur Math.round(holder.music.duration);
        
mins_played Math.floor(pos 1000 60);
        
secs_played Math.round(pos 1000) - mins_played 60;
        
mins_tot Math.floor(dur 1000 60);
        
secs_tot Math.round(dur 1000) - mins_tot 60;
        if (
pos != && dur != 0)
        {
            if (
secs_played 59)
            {
                
mins_played mins_played 1;
            } 
// end if
            
if (secs_tot 59)
            {
                
mins_tot mins_tot 1;
            } 
// end if
            
if (secs_tot 59)
            {
                
secs_tot 0;
            } 
// end if
            
if (secs_played 59)
            {
                
secs_played 0;
            } 
// end if
            
if (secs_tot 10)
            {
                
secs_tot "0" secs_tot;
            } 
// end if
            
if (secs_played 10)
            {
                
secs_played "0" secs_played;
            } 
// end if
            
if (mins_played 10)
            {
                
mins_played "0" mins_played;
            } 
// end if
            
if (mins_tot 10)
            {
                
mins_tot "0" mins_tot;
            } 
// end if
            
progress.text mins_played ":" secs_played " / " mins_tot ":" secs_tot;
        }
        else if (
pos == && dur == 0)
        {
            
progress.text "00:00 / 00:00";
        } 
// end if
    
}
    else if (!
musicPlay)
    {
        
progress.text "00:00 / 00:00";
    } 
// end if
    
if (newSong)
    {
        
holder.music.stop();
        
holder.music = new Sound();
        
holder.music.loadSound(songList[track 1], true);
        
holder.music.onSoundComplete = function ()
        {
            
track track 1;
            if (
track songList.length)
            {
                
track 1;
            } 
// end if
            
newSong true;
        };
        
newSong false;
    } 
// end if
    
title.text playList.firstChild.childNodes[track 1].attributes.title;
    
artist.text playList.firstChild.childNodes[track 1].attributes.artist;
    
album.text playList.firstChild.childNodes[track 1].attributes.album;
};
onbtn.onRelease = function ()
{
    
track track 1;
    if (
track songList.length)
    {
        
track 1;
    } 
// end if
    
if (musicPlay)
    {
        
newSong true;
    } 
// end if
};
onbtn.onReleaseOutside = function ()
{
    
track track 1;
    if (
track songList.length)
    {
        
track 1;
    } 
// end if
    
if (musicPlay)
    {
        
newSong true;
    } 
// end if
    
skipon.gotoAndStop("up");
};
backbtn.onRelease = function ()
{
    
track track 1;
    if (
track 1)
    {
        
track songList.length;
    } 
// end if
    
if (musicPlay)
    {
        
newSong true;
    } 
// end if
};
backbtn.onReleaseOutside = function ()
{
    
track track 1;
    if (
track 1)
    {
        
track songList.length;
    } 
// end if
    
if (musicPlay)
    {
        
newSong true;
    } 
// end if
    
skipback.gotoAndStop("up");
};
playbtn.onRelease = function ()
{
    if (!
musicPlay)
    {
        
holder.music = new Sound();
        
holder.music.loadSound(songList[track 1], true);
        
holder.music.onSoundComplete = function ()
        {
            
track track 1;
            if (
track songList.length)
            {
                
track 1;
            } 
// end if
            
newSong true;
        };
        
musicPlay true;
    } 
// end if
};
playbtn.onReleaseOutside = function ()
{
    if (!
musicPlay)
    {
        
holder.music = new Sound();
        
holder.music.loadSound(songList[track 1], true);
        
holder.music.onSoundComplete = function ()
        {
            
track track 1;
            if (
track songList.length)
            {
                
track 1;
            } 
// end if
            
newSong true;
        };
        
musicPlay true;
    } 
// end if
    
playclip.gotoAndStop("up");
};
stopbtn.onRelease = function ()
{
    if (
musicPlay)
    {
        
holder.music.stop();
        
musicPlay false;
    } 
// end if
};
stopbtn.onReleaseOutside = function ()
{
    if (
musicPlay)
    {
        
holder.music.stop();
        
musicPlay false;
    } 
// end if
    
stopclip.gotoAndStop("up");
};
onbtn.onRollOver = function ()
{
    
skipon.gotoAndStop("down");
};
onbtn.onRollOut = function ()
{
    
skipon.gotoAndStop("up");
};
backbtn.onRollOver = function ()
{
    
skipback.gotoAndStop("down");
};
backbtn.onRollOut = function ()
{
    
skipback.gotoAndStop("up");
};
playbtn.onRollOver = function ()
{
    
playclip.gotoAndStop("down");
};
playbtn.onRollOut = function ()
{
    
playclip.gotoAndStop("up");
};
stopbtn.onRollOver = function ()
{
    
stopclip.gotoAndStop("down");
};
stopbtn.onRollOut = function ()
{
    
stopclip.gotoAndStop("up");
};