ciao ragazzi sto creando un giochino x la mia tesi...
per ora è molto semplice:
ci sono dei cubi che scendono, io devo trasportarli e metterli in un contenitore. una spece di puzle.
x ora funge tutto il problema che ho unsato una funzione :
enemy.moveDownABit();
dove enemi e il mio cubo ke scende è ha un suo file molto semplice:
package
{
import flash.display.MovieClip;
public class Enemy extends MovieClip
{
public function Enemy( startX:Number, startY:Number )
{
x = startX;
y = startY;
}
public function moveDownABit():void
{
y = y + 0.1;
}
}
}
il problema ke quando comincio il drop lui nn si verma continua a scendere... anche quando lo aggangio al mio target continua a scendere.... come posso fare?
questo è il codice principale:
package
{
import flash.display.MovieClip;
import flash.utils.Timer;
import flash.events.TimerEvent;
import flash.ui.Mouse;
import flash.events.MouseEvent;
import flash.display.DisplayObject;
import flash.display.Sprite;
public class AvoiderGame extends MovieClip
{
public var army:Array;
public var newEnemy = new Enemy( 100, -15 );
public var enemy:Enemy;
public var enemy1:Enemy1;
public var enemy2:Enemy2;
public var c1:C1;
public var c2:C2;
public var c3:C3;
public var c4:C4;
public var c5:C5;
public var c6:C6;
public var c7:C7;
public var c8:C8;
public var c9:C9;
public var c10:C10;
public var c11:C11;
public var c12:C12;
public var c13:C13;
public var c14:C14;
public var c15:C15;
public var c16:C16;
public var startX:Number;
public var startY:Number;
public var count:Number =60; // amount of time
public var myTimer:Timer = new Timer(1000,count);
public var avatar:Avatar;
public var gameTimer:Timer;
public function AvoiderGame()
{
army = new Array();
army.push( newEnemy );
addChild( newEnemy );
enemy1 = new Enemy1();
addChild( enemy1 );
enemy2 = new Enemy2();
addChild( enemy2 );
c1 = new C1();
addChild( c1 );
c2 = new C2();
addChild( c2 );
c3 = new C3();
addChild( c3 );
c4 = new C4();
addChild( c4 );
c5 = new C5();
addChild( c5 );
c6 = new C6();
addChild( c6 );
c7 = new C7();
addChild( c7 );
c8 = new C8();
addChild( c8 );
c9 = new C9();
addChild( c9 );
c10 = new C10();
addChild( c10 );
c11 = new C11();
addChild( c11 );
c12 = new C12();
addChild( c12 );
c13 = new C13();
addChild( c13 );
c14 = new C14();
addChild( c14 );
c15 = new C15();
addChild( c15 );
c16 = new C16();
addChild( c16 );
enemy1.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
enemy1.addEventListener(MouseEvent.MOUSE_UP, dropIt);
newEnemy.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
newEnemy.addEventListener(MouseEvent.MOUSE_UP, dropIt);
enemy2.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
enemy2.addEventListener(MouseEvent.MOUSE_UP, dropIt);
avatar = new Avatar();
addChild( avatar );
avatar.x = mouseX;
avatar.y = mouseY;
gameTimer = new Timer( 0 );
gameTimer.addEventListener( TimerEvent.TIMER, onTick );
gameTimer.start();
newEnemy.buttonMode = true;
enemy1.buttonMode = true;
enemy2.buttonMode = true;
}
function pickUp(event:MouseEvent):void {
event.target.startDrag(true);
//stato.text = "L'hai preso!";
event.target.parent.addChild(event.target);
startX = event.target.x;
startY = event.target.y;
}
function dropIt(event:MouseEvent):void {
//In caso rilascio il clip ROSSO_MC
event.target.stopDrag();
//Imposto il mio elemento TARGET
if (event.target.dropTarget != null && event.target.dropTarget.parent == c1) {
//stato.text = "Bravo!";
event.target.removeEventListener(MouseEvent.MOUSE_ DOWN, pickUp);
event.target.removeEventListener(MouseEvent.MOUSE_ UP, dropIt);
// Disabilita il clip filmato come fosse un pulsante
//event.target.buttonMode = false;
event.target.x = c1.x;
event.target.y = c1.y;
}
else if (event.target.dropTarget != null && event.target.dropTarget.parent == c2) {
//stato.text = "Bravo!";
event.target.removeEventListener(MouseEvent.MOUSE_ DOWN, pickUp);
event.target.removeEventListener(MouseEvent.MOUSE_ UP, dropIt);
// Disabilita il clip filmato come fosse un pulsante
//event.target.buttonMode = false;
event.target.x = c2.x;
event.target.y = c2.y;
}
else if (event.target.dropTarget != null && event.target.dropTarget.parent == c3) {
//stato.text = "Bravo!";
event.target.removeEventListener(MouseEvent.MOUSE_ DOWN, pickUp);
event.target.removeEventListener(MouseEvent.MOUSE_ UP, dropIt);
// Disabilita il clip filmato come fosse un pulsante
//event.target.buttonMode = false;
event.target.x = c3.x;
event.target.y = c3.y;
}
else if (event.target.dropTarget != null && event.target.dropTarget.parent == c4) {
//stato.text = "Bravo!";
event.target.removeEventListener(MouseEvent.MOUSE_ DOWN, pickUp);
event.target.removeEventListener(MouseEvent.MOUSE_ UP, dropIt);
// Disabilita il clip filmato come fosse un pulsante
//event.target.buttonMode = false;
event.target.x = c4.x;
event.target.y = c4.y;
}
else if (event.target.dropTarget != null && event.target.dropTarget.parent == c5) {
//stato.text = "Bravo!";
event.target.removeEventListener(MouseEvent.MOUSE_ DOWN, pickUp);
event.target.removeEventListener(MouseEvent.MOUSE_ UP, dropIt);
// Disabilita il clip filmato come fosse un pulsante
//event.target.buttonMode = false;
event.target.x = c5.x;
event.target.y = c5.y;
}
else if (event.target.dropTarget != null && event.target.dropTarget.parent == c6) {
//stato.text = "Bravo!";
event.target.removeEventListener(MouseEvent.MOUSE_ DOWN, pickUp);
event.target.removeEventListener(MouseEvent.MOUSE_ UP, dropIt);
// Disabilita il clip filmato come fosse un pulsante
//event.target.buttonMode = false;
event.target.x = c6.x;
event.target.y = c6.y;
}
else if (event.target.dropTarget != null && event.target.dropTarget.parent == c7) {
//stato.text = "Bravo!";
event.target.removeEventListener(MouseEvent.MOUSE_ DOWN, pickUp);
event.target.removeEventListener(MouseEvent.MOUSE_ UP, dropIt);
// Disabilita il clip filmato come fosse un pulsante
//event.target.buttonMode = false;
event.target.x = c7.x;
event.target.y = c7.y;
}
else if (event.target.dropTarget != null && event.target.dropTarget.parent == c8) {
//stato.text = "Bravo!";
event.target.removeEventListener(MouseEvent.MOUSE_ DOWN, pickUp);
event.target.removeEventListener(MouseEvent.MOUSE_ UP, dropIt);
// Disabilita il clip filmato come fosse un pulsante
//event.target.buttonMode = false;
event.target.x = c8.x;
event.target.y = c8.y;
}
else if (event.target.dropTarget != null && event.target.dropTarget.parent == c9) {
//stato.text = "Bravo!";
event.target.removeEventListener(MouseEvent.MOUSE_ DOWN, pickUp);
event.target.removeEventListener(MouseEvent.MOUSE_ UP, dropIt);
// Disabilita il clip filmato come fosse un pulsante
//event.target.buttonMode = false;
event.target.x = c9.x;
event.target.y = c9.y;
}
else if (event.target.dropTarget != null && event.target.dropTarget.parent == c10) {
//stato.text = "Bravo!";
event.target.removeEventListener(MouseEvent.MOUSE_ DOWN, pickUp);
event.target.removeEventListener(MouseEvent.MOUSE_ UP, dropIt);
// Disabilita il clip filmato come fosse un pulsante
//event.target.buttonMode = false;
event.target.x = c10.x;
event.target.y = c10.y;
}
else if (event.target.dropTarget != null && event.target.dropTarget.parent == c11) {
//stato.text = "Bravo!";
event.target.removeEventListener(MouseEvent.MOUSE_ DOWN, pickUp);
event.target.removeEventListener(MouseEvent.MOUSE_ UP, dropIt);
// Disabilita il clip filmato come fosse un pulsante
//event.target.buttonMode = false;
event.target.x = c11.x;
event.target.y = c11.y;
}
else if (event.target.dropTarget != null && event.target.dropTarget.parent == c12) {
//stato.text = "Bravo!";
event.target.removeEventListener(MouseEvent.MOUSE_ DOWN, pickUp);
event.target.removeEventListener(MouseEvent.MOUSE_ UP, dropIt);
// Disabilita il clip filmato come fosse un pulsante
//event.target.buttonMode = false;
event.target.x = c12.x;
event.target.y = c12.y;
}
else if (event.target.dropTarget != null && event.target.dropTarget.parent == c13) {
//stato.text = "Bravo!";
event.target.removeEventListener(MouseEvent.MOUSE_ DOWN, pickUp);
event.target.removeEventListener(MouseEvent.MOUSE_ UP, dropIt);
// Disabilita il clip filmato come fosse un pulsante
//event.target.buttonMode = false;
event.target.x = c13.x;
event.target.y = c13.y;
}
else if (event.target.dropTarget != null && event.target.dropTarget.parent == c14) {
//stato.text = "Bravo!";
event.target.removeEventListener(MouseEvent.MOUSE_ DOWN, pickUp);
event.target.removeEventListener(MouseEvent.MOUSE_ UP, dropIt);
// Disabilita il clip filmato come fosse un pulsante
//event.target.buttonMode = false;
event.target.x = c14.x;
event.target.y = c14.y;
}
else if (event.target.dropTarget != null && event.target.dropTarget.parent == c15) {
//stato.text = "Bravo!";
event.target.removeEventListener(MouseEvent.MOUSE_ DOWN, pickUp);
event.target.removeEventListener(MouseEvent.MOUSE_ UP, dropIt);
// Disabilita il clip filmato come fosse un pulsante
//event.target.buttonMode = false;
event.target.x = c15.x;
event.target.y = c15.y;
}
else if (event.target.dropTarget != null && event.target.dropTarget.parent == c16) {
//stato.text = "Bravo!";
event.target.removeEventListener(MouseEvent.MOUSE_ DOWN, pickUp);
event.target.removeEventListener(MouseEvent.MOUSE_ UP, dropIt);
// Disabilita il clip filmato come fosse un pulsante
//event.target.buttonMode = false;
event.target.x = c16.x;
event.target.y = c16.y;
}
else {
//se vuoi farlo tornare alle coordinate iniziali utilizza il seguente codice
event.target.x = startX;
event.target.y = startY;
}
}
public function onTick( timerEvent:TimerEvent):void
{
if ( Math.random() < 0.001 )
{
var randomX:Number = Math.random() * 10;
var newEnemy:Enemy = new Enemy( randomX, -15 );
army.push( newEnemy );
addChild( newEnemy );
newEnemy.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
newEnemy.addEventListener(MouseEvent.MOUSE_UP, dropIt);
newEnemy.buttonMode = true;
}
avatar.x = mouseX;
avatar.y = mouseY;
for each ( var enemy:Enemy in army )
{
enemy.moveDownABit();
if ( avatar.hitTestObject( enemy ) )
{
gameTimer.stop();
}
}
}
}
}
vi prego aiuto sto impazzendo!

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