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Discussione: controllo sound

  1. #1

    controllo sound

    se andate su http://www.menabo.com/home.asp

    potete vedere come questo sito controllo il loop con play,stop, rewind

    come si crea un file in flash dove posso fare esternamnete queste operazioni

    ho visto che hanno inserito

    codice:
    <script language="javascript" src="include/flash_sound_system.js"></script>
    <script language="javascript">
    	var swfjavascriptname=new FlashSound();
    	var mysound=new FlashSound();
    </script>
    
    Play 
    
     
    
    Rewind

  2. #2
    l'include è

    codice:
    /*
    FlashSound javascript class
    */
    
    //
    FlashSound.muteErrorMsg = true;
    
    function errorHandler()
    {
    	return FlashSound.muteErrorMsg;
    }
    
    window.onerror = errorHandler;
    
    // browser compatibility check (support for level 4 browsers only) -----------------
    FlashSound.winIEpass = 	((navigator.appName.indexOf("Microsoft") != -1) && 
    						(navigator.appVersion.indexOf("Windows") != -1)) && 
    						(parseFloat(navigator.appVersion) >= 4) ? true : false;
    			
    FlashSound.NNpass = 	((navigator.appName == "Netscape") && 
    						(navigator.userAgent.indexOf("Mozilla") != -1) && 
    						(parseFloat(navigator.appVersion) >= 3) && 
    						(navigator.javaEnabled())) ? true : false;
    				
    FlashSound.supportedBrowser = (FlashSound.winIEpass || FlashSound.NNpass) ? true : false;
    
    // player compatibility  ------------------
    
    // check for flash plug-in in netscape
    function Flash_checkForPlugIn()
    {
    	var flashmimeType = "application/x-shockwave-flash";
    	var hasplugin = (navigator.mimeTypes && navigator.mimeTypes[flashmimeType]) ? navigator.mimeTypes[flashmimeType].enabledPlugin : 0;
    	return hasplugin;
    }
    
    function Flash_getPlugInVers()
    {
    	if(Flash_checkForPlugIn())
    	{
    		var plugin = navigator.mimeTypes["application/x-shockwave-flash"].enabledPlugin;
    		var pluginversion = parseInt(plugin.description.substring(plugin.description.indexOf(".")-1))
    		return pluginversion;
    	}
    	else 
    	{
    		return 0;
    	}
    }
    
    //NN6 does not support javscript api with liveconnect flash players
    if ((navigator.appName == "Netscape") && 
    	(navigator.userAgent.indexOf("Mozilla") != -1) && 
    	(parseFloat(navigator.appVersion) >= 6) && 
    	(Flash_getPlugInVers() <= 5))
    	{FlashSound.supportedBrowser = false}
    
    // vbscript get Flash ActiveX control version for windows IE
    if(FlashSound.supportedBrowser && FlashSound.winIEpass)
    {
    	document.write(
    		'<script language=VBScript>' + '\n' +
    		'Function Flash_getActiveXVersion()' + '\n' +
    			'On Error Resume Next' + '\n' +
    			'Dim hasPlayer, playerversion' + '\n' +
    			'hasPlayer = false' + '\n' +
    			'playerversion = 15' + '\n' +
    			'Do While playerversion > 0' + '\n' +
    				'hasPlayer = (IsObject(CreateObject(\"ShockwaveFlash.ShockwaveFlash.\" & playerversion)))' + '\n' +
    				'If hasPlayer Then Exit Do' + '\n' +
    				'playerversion = playerversion - 1' + '\n' +
    			'Loop' + '\n' +
    			'Flash_getActiveXVersion = playerversion' + '\n' +
    		'End Function' + '\n' +
    		'<\/script>'
    		);
    }
    
    // set playerVersion to 0 for unsupported browsers
    // checkForMinPlayer sets playerVersion for supported browsers
    FlashSound.playerVersion = 0;
    function Flash_checkForMinPlayer()
    {
    	if(!FlashSound.supportedBrowser) return false;
    	if(FlashSound.NNpass) {FlashSound.playerVersion = Flash_getPlugInVers();}
    	if(FlashSound.winIEpass) {FlashSound.playerVersion = (Flash_getActiveXVersion());}
    	if(FlashSound.playerVersion >= FlashSound.minPlayer) {return true}
    	else{return false}
    }
    
    // vers is integer
    function Flash_setMinPlayer(vers)
    {
    	if(!FlashSound.supportedBrowser) return
    	FlashSound.minPlayer = (vers != null && vers >= 4) ? vers : 4;
    	FlashSound.checkForMinPlayer();
    }
    
    // code is string
    function Flash_ifNotMinPlayer(code)
    {
    	if(!FlashSound.supportedBrowser) return
    	if(!FlashSound.checkForMinPlayer())
    	{
    		eval(code);
    	}
    }
    
    FlashSound.checkForMinPlayer = Flash_checkForMinPlayer;
    FlashSound.setMinPlayer = Flash_setMinPlayer;
    FlashSound.setMinPlayer();
    
    FlashSound.ifNotMinPlayer = Flash_ifNotMinPlayer;
    
    /* ============== FlashSound Instance methods =============== */
    
    /*
    javascript embed ---------------------------------
    embeds swf if user has a supported browser and minimum player.
    script sets swf bgcolor attribute to document.bgcolor if no custom color specified.
    */
    function Flash_embedSWF(srcURL)
    {
    	if (!FlashSound.supportedBrowser || !FlashSound.checkForMinPlayer()) return;
    	
    	var defaultColor = (document.bgColor != null) ? document.bgColor : "#ffffff";
    	var defaultBase = "";
    	this.bgcolor = (this.bgcolor == null) ? defaultColor : this.bgcolor;
    	this.base = (this.base == null) ? defaultBase : this.base; // default base and quotes for base parameter
    	this.src = (srcURL.charAt(0) == "/") ? location.host+srcURL : srcURL; // root relative urls
    	document.write(
    		'<OBJECT' + '\n' +
    			'classid=\"clsid:D27CDB6E-AE6D-11cf-96B8-444553540000\"' + '\n' +
     			'codebase=\"http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab\"' + '\n' +
     			'WIDTH=1' + '\n' +
    			'HEIGHT=1' + '\n' +
    			'ID=\"' + this.playerID + '\">' + '\n' +
        		'<PARAM NAME=movie VALUE=\"' + this.src + '\">' + '\n' +
    			'<PARAM NAME=play VALUE=\"' + this.autostart + '\">' + '\n' +
    			'<PARAM NAME=loop VALUE=\"' + this.loop + '\">' + '\n' +
        		'<PARAM NAME=quality VALUE=low>' + '\n' +
        		'<PARAM NAME=wmode VALUE=transparent>' + '\n' +
        		'<PARAM NAME=bgcolor VALUE=' + this.bgcolor + '>' + '\n' +
    			'<PARAM NAME=base VALUE=\"' + this.base + '\">' + '\n' +
        		'<EMBED' + '\n' +
    				'name=\"' + this.playerID + '\"' + '\n' +
    				'swLiveConnect=\"true\"' + '\n' +
    				'src=\"' + this.src + '\"' + '\n' +
    				'play=\"' + this.autostart + '\"' + '\n' +
    				'loop=\"' + this.loop + '\"' + '\n' +
    				'quality=low' + '\n' +
    				'wmode=transparent' + '\n' +
    				'base=\"' + this.base + '\"' + '\n' +
    				'bgcolor=' + this.bgcolor + '\n' +
    				'WIDTH=1' + '\n' +
    				'HEIGHT=2' + '\n' +
    				'TYPE=\"application/x-shockwave-flash\"' + '\n' +			
    				'PLUGINSPAGE=\"http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash\">' +
    				'\n' +
        		'</EMBED>' + '\n' +
      		'</OBJECT>'
    		);
    }
    
    /* 
    check for player readiness ----------------------
    check for javascript object first then check to see if any frames are loaded in maintimeline
    */
    function Flash_checkForInstance()
    {
    	if(!FlashSound.supportedBrowser || !FlashSound.checkForMinPlayer()) {return false;}
    	if (window.document[this.playerID] == null) {return false;}
    	return true;
    }
    
    function Flash_isPlayerReady()
    {
    	if(!this.checkForInstance()) {return false;}
    	if(this.PercentLoaded() > 0) {return true;}
    	return false;
    }
    
    function Flash_GetFramesLoaded(target)
    {
    	if(!this.checkForInstance()) {return 0;}
    	if(target == null) target = "/";
    	var framesloaded = window.document[this.playerID].TGetProperty(target,12);
    	return parseInt(framesloaded);
    }
    
    function Flash_GetTotalFrames(target)
    {
    	if(!this.isPlayerReady()) {return 0;}
    	if(target == null) target = "/";
    	var totalframes = window.document[this.playerID].TGetProperty(target,5);
    	return parseInt(totalframes);
    }
    
    /*
    check to see if all frames for a given timeline are loaded.
    check before moving playhead to a frame/label incase the frame/label is not yet loaded.
    */
    function Flash_TLoaded(target)
    {
    	if(!this.isPlayerReady()) {return false;}
    	if(target == null) {target = "/";}
    	if (this.getFramesLoaded(target) == this.getTotalFrames(target)) {return true;}
    	return false;
    }
    
    /*
    flash javascript api functions ------------------------
    */
    
    function Flash_gotoAndPlay(target,frame)
    {
    	if(!this.isPlayerReady()) {return}
    	if(typeof(frame) == "number")
    	{
    		window.document[this.playerID].TGotoFrame(target,frame - 1);
    		window.document[this.playerID].TPlay(target);
    	}
    	if(typeof(frame) == "string")
    	{
    		window.document[this.playerID].TGotoLabel(target,frame);
    		window.document[this.playerID].TPlay(target);
    	}
    }
    
    function Flash_gotoAndStop(target,frame)
    {
    	if(!this.isPlayerReady()) {return}
    	if(typeof(frame) == "number")
    	{
    		window.document[this.playerID].TGotoFrame(target,frame - 1);
    	}
    	if(typeof(frame) == "string")
    	{
    		window.document[this.playerID].TGotoLabel(target,frame);
    	}
    }
    
    function Flash_api_PercentLoaded()
    {
    	if(!this.checkForInstance()) {return 0;}
    	var percentLoaded = window.document[this.playerID].PercentLoaded();
    	return parseInt(percentLoaded);
    }
    
    function Flash_api_TPlay(target)
    {
    	if(!this.isPlayerReady()) {return}
    	window.document[this.playerID].TPlay(target);
    }
    
    function Flash_api_TStopPlay(target)
    {
    	if(!this.isPlayerReady()) {return;}
    	window.document[this.playerID].TStopPlay(target);
    }
    
    function Flash_api_IsPlaying()
    {
    	if(!this.isPlayerReady()) {return false;}
    	return window.document[this.playerID].IsPlaying();
    }
    
    // layerNumber is integer, url is string
    function Flash_api_LoadMovie(layerNumber,url)
    {
    	if(!this.isPlayerReady()) {return;}
    	window.document[this.playerID].LoadMovie(layerNumber,url);
    }
    
    /*
    flash sound object constructor function ---------------------------
    */
    
    FlashSound.players = 0;
    function FlashSound()
    {
    	// instance properties
    	FlashSound.players++
    	this.playerID = "FlashSound_swf" + FlashSound.players;
    	
    	// instance embed properties
    	this.autostart = true;
    	this.base = null;
    	this.bgcolor = null;
    	this.loop = false;
    	this.src = null;
    	
    	// instance methods
    	this.embedSWF = Flash_embedSWF;
    	this.checkForInstance = Flash_checkForInstance;
    	this.isPlayerReady = Flash_isPlayerReady;
    	this.getFramesLoaded = Flash_GetFramesLoaded;
    	this.getTotalFrames = Flash_GetTotalFrames;
    	this.TLoaded = Flash_TLoaded
    	this.TGotoAndPlay = Flash_gotoAndPlay;
    	this.TGotoAndStop = Flash_gotoAndStop;
    	
    	// flash javascript api alias methods
    	this.PercentLoaded = Flash_api_PercentLoaded;
    	this.TPlay = Flash_api_TPlay;
    	this.TStopPlay = Flash_api_TStopPlay;
    	this.IsPlaying = Flash_api_IsPlaying;
    	this.LoadMovie = Flash_api_LoadMovie;
    }
    Ma si fa da FLASH o esternamente ?

  3. #3
    Se ho postato nel thread sbagliato...ditemelo !


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