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  1. #1
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    particelle - aiuto avvio programma

    Ciao a tutti,
    ho scaricato il software da internet per fare effetti particellari, c'è qualcuno che mi aiuta a farlo funzionare su win...?


    NOme: libGLOOP 1.0

    This is version 1.0 beta of libGLOOP
    GLOOP is Liquid Object Oriented Particles

    Allego il file readme...

    ************************************************** *****************
    README:
    NOTE: THIS IS THE ORIGINAL README THAT CAME WITH BRIAN SHARP'S CODE.
    IT HAS BEEN SUPPLANTED BY readme.txt


    Fluid Demo, release 1.0
    Brian Sharp
    brian@maniacal.org
    www.maniacal.org/implicits.html

    This file contains some information on how to run the demo, as well as info on how to build the demo (which, if you downloaded the binary-only distribution, you should ignore.) Finally, there's some license information at the bottom, of interest to you if you want to use this source for your own programs.

    ======================
    == RUNNING THE DEMO ==
    ======================

    The zipfile contains paths, and it's important to preserve them; unzip the demo to some starting base directory (which I'll refer to as MyBaseDirectory.)

    Run the demo from the fluid directory; so run something like this:

    cd \MyBaseDirectory\fluid
    release\fluid

    Command-line arguments include:

    -window : run windowed.
    -vidmode WIDTHxHEIGHT:COLORDEPTH : specify a fullscreen mode to run in.
    -demo : start in looping demo mode.

    So:

    fluid -vidmode 1152x864:32 -demo

    ... will start the demo running fullscreen at 1152x864, 32bpp, running in auto-looping demo mode.

    All controls in the demo can be accessed from the menus; hit ~ (tilde) to open the menus.

    INCOMPLETE: Demo #5, the mercury fountain, is still slightly incomplete. The mobile arm on the fountain is supposed to move, but I never got around to implementing the joint constraints needed to do this. Hence, it doesn't move. Mea culpa.

    =======================
    == BUILDING THE DEMO ==
    =======================

    The source comes with MSVC5 projects and workspaces. There are a couple things you need to do to build it from MSVC5/6:

    - Add include directories. You need MyBaseDirectory (the directory you unzipped the demo to) in the path. So, if you unzipped the demo and source to c:\projects, for example, you'd add that to your include directories (Tools/Options/Directories/Include Files in MSVC):

    - Add library directories. You need MyBaseDirectory\plib in your library path. So, as per the example above, if the source base dir is c:\projects, add c:\projects\plib to your library path (Tools/Options/Directories/Library Files in MSVC)

    - Open the workspace. It's in fluid\fluid.dsw.

    - Build.

    - Run: make sure to specify that its working directory is the fluid directory, not the fluid\debug or fluid\release directories. Otherwise, it won't be able to find any of its textures.

    =========================
    == LICENSE INFORMATION ==
    =========================

    This source code is in the public domain. You can use it for anything you want, including commercial projects, and you don't owe me a red cent. There are, however, a few snags:

    - PLIB: I've kept PLIB separated as its own module, and it's only included in this distribution as a few libraries and a couple headers, so I believe under its terms (the LGPL) it doesn't taint my source. Somebody let me know if this is incorrect, and how I should be stricter about keeping it separate.

    - Marching cubes tables: In fluid/tess/MarchingCubeTable.h, I use tables that Paul Bourke / Cory Gene Bloyd provided and allowed me to redistribute, but for non-commercial uses only. Here's the comment I added at the top of that file:

    //
    // These tables are taken verbatim from Paul Bourke's website:
    //
    // http://www.swin.edu.au/astronomy/pbo...ng/polygonise/
    //
    // Original credit for the tables goes to Cory Gene Bloyd, cbloyd@megsinet.com
    //
    // Use of these tables is granted for non-commercial purposes only. If you want to use
    // the implicit code for commercial uses, I created my own (unencumbered) tables in
    // MarchingCubeTableNew.h, but they're still buggy (a few cases have the winding wrong, argh!)
    // If I ever get those bug-free, I'll drop these tables and use them, but until then I'm using
    // these. This is the only file in the entire fluid project that has this restriction, all the
    // other code is in the public domain and freely usable. Sucks that this one file makes the rest
    // of the code unusable commercially, but if you feel like bugfixing the other tables, that's your
    // ticket out.
    //
    // -- Brian (brian@maniacal.org)
    //

    ... so, that still stands: MarchingCubeTableNew.h is still buggy, but I'd love it if someone would fix it, as, if you use MarchingCubeTable.h as part of my source, you can only use it in non-commercial projects.
    ************************************************** *******************

    Grazie.

  2. #2
    Utente di HTML.it
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    Jan 2003
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    1,093
    ho capito...è da compilare..caz*** la vedo brutta...

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